counterpickWiki

All abilities

270 abilities of 53 heroes: type, main values and one sentence on what each does

Role
Type
Abilities of all heroes
Plasma Saber

Melee saber swings at up to 4 m, 60 damage each.

D.MonTankMelee–60––
Portable Fusion Repeater

Automatic gun, 30 rounds of 12 damage, can headshot, loses damage beyond 20 m.

D.MonTank––12––
Power Barrier

Barrier in front of you while held: 650 health, 5 s cooldown once destroyed.

D.MonTank–5 s (Destroyed)–––
Surging Strike

Needs Power Barrier up: 10 m dash, 70 damage, knocks enemies away.

D.MonTank–6 s70––
Fusion Repeater

Automatic fire for up to 4 s: 15 damage per round, can headshot, 5 s cooldown.

D.MonTank–5 s15–4 s (max)
Propulsors

Level dash on fuel, steered by you: +70% speed, 15 damage, 1 s cooldown.

D.MonTank–1 s15––
Eject!

A destroyed mech lets you out automatically.

D.MonTanknot collected yetnot collected yetnot collected yetnot collected yetnot collected yet
Limit Break

125-damage slash out to 20 m, you get overhealth, enemies hit take +50% damage.

D.MonTank––125–3 s (overhealth decay delay) · 5 s (Dmg amp duration)
Call Mech

Rebuilds your mech in a 0.95 s transformation.

D.MonTank––––0.95 s (transformation)
Fusion Cannons

Twin hitscan shotguns with endless ammo, 22 damage per volley, falling off past 10 m.

D.VaTankSpread shot–2–0.6 (per projectile) · 22–6.6 (per volley)––
Light Gun

Automatic projectile pistol: 20 rounds, 14 damage each, headshots possible.

D.VaTankProjectile–14––
Boosters

Mech flies where you look, up to 2 s at +118% speed, 25 damage on hit.

D.VaTankMeleeMovement4 s25–0.4 s (min) · 2 s (max)
Defense Matrix

Frontal field that erases incoming projectiles within 10.3 m for up to 3 s.

D.VaTankArea1 s––0.5 s (min) · 3 s (max) · 0.75 s (energy regen delay)
Micro Missiles

Fires 18 small rockets that explode for 5.5 splash damage each, 7 s cooldown.

D.VaTankProjectileArea7 s2 (direct hit bonus) · 5.5–1.375 (splash, enemy) · 5.5–1.375 (splash, self)––
Self-Destruct

Ultimate: bail out, the mech explodes after 3 s for up to 1000 damage.

D.VaTankUltimateArea1700 points–1000–100–3 s
Call Mech

Ultimate: a new mech lands, 250 damage to enemies within 1.5 m, and you board it.

D.VaTankUltimateArea280 points–250––
Eject!

Automatic: when the mech is lost, you continue outside it with 150 health.

D.VaTank–––––
Photon Magnum

25 m beam for 60 damage, then a 60-damage hitscan shot that can headshot.

DominaTankBeamHitscan–60 (over time) · 60 (hitscan shot)–0.8 s (hitscan shot charge)
Barrier Array

Places a barrier of separate 225-health pieces up to 35 m away, lasting 8 s.

DominaTank–14 s––8 s
Sonic Repulsors

8.5 m blast: 40 damage and knockback, wall impact adds 40 and a 0.5 s stun.

DominaTankArea7 s40 (base) · 40 (wall impact)–0.5 s (Immobilization) · 0.5 s (stun)
Crystal Charge

Crystal projectile you set off with a second press, blasting 100 to 50 damage.

DominaTankProjectileArea8 s50 (over time) · 100–50 (explosion)–1 s (damage over time)
Panopticon

Ultimate: a 500-health cage traps enemies for 5 s, then implodes for up to 300.

DominaTankUltimateProjectile2200 points–75 (piercing hit) · 300–100 (barrier health-based implosion)–5 s
Hand Cannon

Shotgun-style projectiles, 4 shots of 55 damage, refilling on its own every 0.4 s.

DoomfistTankSpread shot–5–1.5 (per shot) · 55–16.5 (per volley)––
Rocket Punch

Charged lunge punch, 25 to 75 damage, knocks an enemy away with extra damage against walls.

DoomfistTankMeleeMovement4 s25–75 (base, impact damage) · 10–40 (base, wall slam) · 38–113 (empowered, impact damage)–0.5 s (max. travel time) · 0.5 s (stun, punch impact) · 0.15 s (stun, wall slam)
Seismic Slam

Jump that ends in a ground impact, 60 damage to enemies within 15 m.

DoomfistTankShockwaveMovement6.5 s60––
Power Block

Guard up to 2.5 s cutting frontal damage by 75%, big blocked hits empower Rocket Punch.

DoomfistTank–7 s––0.34 s (min) · 2.5 s (max)
Meteor Strike

Ultimate: leap high, aim the landing, crash for 300 at the center, slowing enemies 50%.

DoomfistTankUltimateAreaMovement1975 points–300 (inner sphere) · 100–50 (outer sphere)90/s (while targeting)4 s (targeting, max) · 3 s (slow)
Bonespur

Shotgun of spikes: 75 damage per volley, 8 shots, falls off after 15 m.

HazardTankSpread shot–7.5–2.25 (per shot) · 75–22.5 (per volley)––
Spike Guard

2.5 s guard: ammo refills, homing spikes hit enemies in 7 m, frontal damage drops 60%.

HazardTankProjectile–70/s–0.3 s (min) · 2.5 s (max)
Violent Leap

A 70-damage slash with knockback follows if you press again after the forward leap.

HazardTankMovementMelee5.5 s70 (slash)––
Jagged Wall

Nearby enemies: 50 damage and a push from a 400-health spike wall, up to 6 s.

HazardTankProjectile12 s50–10 s (projectile) · 0.5 s (wall, min) · 6 s (wall, max)
Downpour

Ultimate: spikes rain on an area up to 30 m away, 90 damage, 2.8 s rooted.

HazardTankUltimateProjectileArea2150 points–90 over 0.3 s–2.8 s (trap)
Vault

Pulls Hazard over low obstacles and lets him hold on to ledges.

HazardTankMovement–––up to 0.2 s
Scattergun

Hitscan shotgun: 80 damage per blast up close, 8 shells, weaker beyond 15 m.

Junker QueenTankSpread shot–8–2.4 (per shot) · 80–24 (per volley)––
Commanding Shout

Shout for 4 s: you get 200 overhealth, allies within 15 m 75, everyone 30% faster.

Junker QueenTankArea10 s––4 s
Carnage

4.5 m melee strike: 105 damage plus a 40 wound, each enemy hit shortens its cooldown.

Junker QueenTankMelee9 s105 (impact) · 40 over 3 s (wound)100 over 3 s3 s (wound) · 0.144 s (hitbox active)
Rampage

Ultimate: 25 m rush, wounds enemies for 90 over 4.5 s and blocks their healing.

Junker QueenTankUltimateAreaMovement2700 points–90 over 4.5 s225 over 4.5 s4.5 s (DoT) · 0.7 s (dash)
Adrenaline Rush

Every point of wound damage you inflict heals you.

Junker QueenTanknot collected yetnot collected yetnot collected yetnot collected yetnot collected yet
Overrun

Unstoppable 28 m charge ending in a stomp that launches enemies, up to 150 damage.

MaugaTankShockwaveMovement6 s30 (collision) · 75 (stomp, outer radius) · 150 (stomp, inner radius)–0.32 s (charge, min) · 2 s (charge, max) · 0.6 s (stomp)
Cardiac Overdrive

3 s: you take 40% less damage, allies around you heal off damage they deal.

MaugaTankArea12 s––3 s
Berserker

Critical hits give Mauga overhealth for 2 s.

MaugaTank––––2 s
Cage Fight

Ultimate: 1200-health barrier ring, 7.2 m, locks you and enemies in for 8 s.

MaugaTankUltimateArea2700 points–––8 s
Augmented Fusion Driver

Automatic projectile gun limited by heat instead of ammo, 14 damage per shot, headshots possible.

OrisaTankProjectile–14––
Energy Javelin

Thrown spear: 70 damage, short stun and knockback, plus 40 if the enemy slams a wall.

OrisaTankArcing projectile7 s70 (direct impact) · 40 (wall collision)–0.45 s (impact stun) · 0.4 s (wall stun)
Fortify

For 4 s: 100 overhealth, 45% less damage taken, and you cannot be stopped.

OrisaTank–15.5 s––4 s
Javelin Spin

Spinning spear up to 1.75 s: eats projectiles, stops melee, shoves enemies, speeds you forward.

OrisaTankArea8 s20 (first hit) · 5.3 (subsequent hits)–0.5 s (min) · 1.75 s (max) · 2 s (movement speed)
Terra Surge

Ultimate: pulls enemies close, roots Orisa with Fortify active, then releases 72 to 500 damage.

OrisaTankUltimateArea2150 points–18.8/s (periodic damage) · 72–500 (release)–0.75–4 s (charge time)
Void Accelerator (Omnic Form)

Rapid projectile gun, 25 shots per second of 5 damage, 100 ammo, headshots possible.

RamattraTankProjectile–5––
Void Barrier (Omnic Form)

Places a 1000-health barrier up to 35 m away for 4 s.

RamattraTank–12 s––4 s
Pummel (Nemesis Form)

Punches that send a piercing wave out to 10 m, 65 damage each.

RamattraTankMeleeProjectile–65––
Ravenous Vortex

Lobbed orb: 4 m field for 3 s, enemies slowed 40% and dragged down.

RamattraTankArcing projectileArea11 s30 (explosion damage)–3 s
Annihilation

Ultimate: Nemesis Form plus a 13 m swarm dealing 35 per second, kept alive by damage.

RamattraTankUltimateAreaBeam2300 points–35/s–3–20 s
Rocket Hammer

Hammer swings hitting for 100 at up to 4 m.

ReinhardtTankMelee–100–0.208 s (hitbox active)
Charge

Long forward rush that grabs an enemy, 300 damage if pinned to a wall.

ReinhardtTankMeleeMovement7 s300 (pinned to wall) · 50 (collision w/out pin)–3 s (charge, max) · 0.3 s (charge, min) · 0.65 s (stun on wall hit)
Fire Strike

Flaming projectile, 125 damage, 2 charges, 6 s cooldown.

ReinhardtTankProjectile6 s125––
Barrier Field

1500-health shield held up in front of Reinhardt.

ReinhardtTank–––––
Earthshatter

Ultimate: shockwave up to 25 m ahead, 50 damage and a 3 s knockdown.

ReinhardtTankUltimateShockwave1960 points–50 (base) · 200 (critical)–3 s (knockdown)
Scrap Gun

6-shell shotgun, 175 per blast, or a slug bursting into pellets after 9 m.

RoadhogTankSpread shotProjectile–7–2.1 (per pellet) · 175–52.5 (per shot)Secondary fire 50 (pre-detonation) · 7–2.1 (post-detonation, per pellet) · 175–52.5 (post-detonation, per shot)––
Chain Hook

Hook thrown up to 20 m that yanks the enemy hit to you, 25 damage.

RoadhogTankProjectileMelee7 s25–0.3 s (initial)
Take a Breather

Up to 3 s of self-healing at 150 per second with 40% less damage taken.

RoadhogTank–1.25 s–150/s0.4 s (min) · 3 s (max) · 1.3 s (energy regen delay)
Whole Hog

Ultimate: 7.5 s of nonstop scrap fire that pushes enemies away, 768 damage per second.

RoadhogTankUltimateSpread shot2700 points–7–2.1–7.5 s
Hyperspheres

Paired orbs implode at up to 21 m for 40 splash, plus 20 on direct hits.

SigmaTankProjectileArea–20 (direct hit bonus) · 40–12 (splash, enemy)––
Kinetic Grasp

For 2 s, catches incoming projectiles ahead and turns them into overhealth.

SigmaTankArea12 s––2 s
Accretion

Thrown rock: 80 on direct hit plus splash, knocking the target down for 1.1 s.

SigmaTankArcing projectileArea10 s80 (direct) · 40–12 (splash, enemy) · 20–6 (splash, self)–1.1 s (knockdown)
Experimental Barrier

650-health barrier that drifts forward while held, halts on release, and returns on command.

SigmaTankProjectile––––
Gravitic Flux

Ultimate: 8 m zone within 35 m, enemies float 2.5 s, then get slammed down.

SigmaTankUltimateAreaMovement2300 points–50 (lift)–5 s (targeting) · 1 s (activation delay) · 2.5 s (lift)
Tesla Cannon

8 m electric cone at 70 per second, or a charged 60-damage bolt reaching 40 m.

WinstonTankHitscan–70/sSecondary fire 15.93 (min charge) · 60 (max charge)––
Jump Pack

Forward leap that lands for up to 60 damage nearby, 5 s cooldown.

WinstonTankAreaMovement5 s1 (collision) · 60–1 (landing)––
Barrier Projector

Dome barrier of 5 m radius and 650 health, lasting 7 s.

WinstonTank–10 s––7 s
Primal Rage

Ultimate: 10 s of huge health, 30% speed, with only leaps and 50-damage swipes.

WinstonTankUltimateMelee2525 points–50 (melee)–10 s (transformation)
Quad Cannons

Four-barrel hitscan guns, 80 rounds, 125 damage per second, weaker past 15 m.

Wrecking BallTankHitscan––––
Grappling Claw

Latch on up to 22.2 m and swing, ramming enemies at speed for damage and knockback.

Wrecking BallTankMeleeMovement–60 (fireball collision)–8 s (max grapple time after fireball)
Roll

Switch to ball form with a higher top speed.

Wrecking BallTankMovement0.4 s–––
Piledriver

Drop straight down: 100 to 20 damage within 8 m and enemies tossed into the air.

Wrecking BallTankAreaMovement8 s100–20–0.8 s (windup delay) · 0.75 s (enemy air lock)
Adaptive Shield

7 s overhealth, more per enemy within 13 m, and allies can get up to 75.

Wrecking BallTankArea15 s––7 s (self) · 4 s (allies)
Minefield

Ultimate: scatters mines that sit for 16 s and explode near enemies for 165 each.

Wrecking BallTankUltimateArcing projectile1850 points–165–16 s (on ground) · 1.25 s (arming time)
Particle Cannon

15 m beam for 95 to 175 per second by energy, or lobbed energy grenades.

ZaryaTankBeamArcing projectileArea–95/s (at 0%) · 175/s (100% Energy)Secondary fire 55–11 (enemy, 0% Energy) · 110–22 (enemy, 100% Energy) · 27.5–5.5 (self, 0% Energy)––
Particle Barrier

225-health bubble on yourself for 2.25 s, 2 charges.

ZaryaTank–12 s––2.25 s
Projected Barrier

225-health bubble on an ally within 30 m for 2.25 s, 2 charges.

ZaryaTankTargeted9 s––2.25 s
Graviton Surge

Ultimate: lobbed gravity field that drags enemies within 7 m together for 4 s.

ZaryaTankUltimateArcing projectile2500 points–5 (impact) · 5/s (over time)–4 s
Energy

Damage her bubbles absorb powers up Particle Cannon.

ZaryaTanknot collected yetnot collected yetnot collected yetnot collected yetnot collected yet
Zhuque Fans

Fans fire volleys of two burning projectiles, 22 damage each, headshots possible, 20 ammo.

AnranDamageProjectile–22 (per shot) · 44 (per volley)––
Fan the Flames

Close-range pellet blast reaching 10 m: 36 damage, or 72 against enemies already burning.

AnranDamageBeam–6 (per pellet) · 36 (base) · 72 (burning)––
Dancing Blaze

Melee hits enemies within 8 m for 50, you take no damage and heal per hit.

AnranDamageMelee8 s5050 (initial target) · 25 (subsequent targets)–
Inferno Rush

Forward dash with 2 charges at +110% speed, 30 damage to enemies you collide with.

AnranDamageMovement8 s30–1.3 s
Vermillion Ascent

Ultimate: 40 m lunge ending in a 165 to 90 damage blast that ignites enemies.

AnranDamageUltimateAreaMovement2000 points–165–90–3 s (targetting)
Vermillion Revival

Ultimate: after death you rise again in a fire burst dealing 55 to 30 damage.

AnranDamageUltimateArea2000 points–55–30 (area of effect)–2.5 s · 2.3 s (explosion) · 0.7 s (explosion animation)
Ignition

10 burn damage per second for 3 s from fire attacks, 20 with Fan the Flames.

AnranDamage––10/s (base) · 20/s (fan the flames)–3 s
The Viper

Hitscan rifle, 12 rounds: 35 damage from the hip, 75 when scoped but fired more slowly.

AsheDamageHitscan–35–10.5Scoped 75–22.5––
Coach Gun

Shotgun blast that pushes enemies away and launches you in the opposite direction, 10 s cooldown.

AsheDamageSpread shotMovement10 s–––
Dynamite

Thrown charge: explodes 2 s after landing or when shot, then burns 100 over 5 s.

AsheDamageArcing projectileArea12 s50–20 (explosion, enemy) · 100 over 5 s (burn, enemy) · 25–10 (explosion, self)–2 s (explosion delay on ground) · 5 s (burn)
B.O.B.

Ultimate: B.O.B., 1000 health, rushes in for 120 damage, tosses enemies up, then shoots his cannons.

AsheDamageUltimateMeleeMovementHitscan2450 points–120 (charge) · 17 (arm cannons)–1.5 s (immobilize base) · 0.5 s (immobilize flying) · 4 s (charging)
Configuration: Assault

Slow tank form with an unlimited hitscan cannon doing 360 damage per second.

BastionDamageHitscan12 s12–3.6––
Configuration: Recon

Mobile form with a precise hitscan gun: 25 rounds, 23 damage each, headshots possible.

BastionDamageHitscan–23–7.5––
A-36 Tactical Grenade

Bouncing grenade, 100 splash damage: walls send it back, enemies or the floor set it off.

BastionDamageArcing projectileArea8 s15 (direct hit bonus) · 100–50 (splash, enemy) · 50–25 (splash, self)–0.37 s (explosion delay)
Reconfigure

Changes between the Recon and Assault configurations, 12 s cooldown, 6 s duration.

BastionDamage–12 s––6 s
Configuration: Artillery

Ultimate: Bastion stands still and fires 3 shells, 550 damage at impact center.

BastionDamageUltimateProjectileArea2050 points–550 (center) · 250–50 (area of effect)–8 s (max targeting) · 1.25 s (impact delay) · 0.18 s (min between shots)
Peacekeeper

Hitscan revolver, 6 rounds of 70 damage, alt fire empties the rest quickly.

CassidyDamageHitscan–70–21––
Combat Roll

6.22 m roll: reloads and halves damage taken on the way, 5 s cooldown.

CassidyDamageMovement5 s––0.4 s
Deadeye

Ultimate: lock onto enemies within 200 m, damage charges for up to 7 s, then fire.

CassidyDamageUltimateHitscan1800 points–150/s (during warning) · 300/s (remaining duration)–2 s (warning time) · 7 s (max)
Tri-Shot

Three projectiles per trigger pull in a triangular spread, 17 damage each, headshots possible.

EchoDamageProjectile–17 (per pellet) · 51 (per shot)––
Sticky Bombs

Burst of bombs that cling to targets and explode 1 s later for 25 damage each.

EchoDamageProjectileArea6 s5 (direct hit) · 25 (explosion, enemy) · 12.5 (explosion, self)–1 s (explosion delay)
Flight

Fast forward surge, then free flight in any direction for up to 3 s.

EchoDamageMovement6 s––0.2 s (min) · 3 s (max)
Focusing Beam

2 s beam within 16 m: targets below half health take 175 per second, others 75.

EchoDamageBeam8 s75/s · 175/s (target <50% hp)–0.24 s (min) · 2 s (max)
Duplicate

Ultimate: copy the hero in your sights within 40 m for 15 s, who cannot switch.

EchoDamageUltimateTargeted1850 points–––15 s (transformation) · 1.3 s (invulnerability, casting) · 1 s (invulnerability, ending)
Glide

Keep jump held in the air to float down, moving 50% faster horizontally.

EchoDamageMovement––––
Synthetic Burst Rifle

Hitscan three-shot bursts, 22 per shot, 36 ammo, scoped the falloff starts at 35 m.

EmreDamageHitscan–22–6.67 (per shot) · 66–20 (per round)Scoped 22–6.67 (per shot) · 66–20 (per round)––
Cyber Frag

Bouncing grenade with 2 charges, exploding 0.6 s after its bounce for 110 to 55 damage.

EmreDamageArcing projectileArea10 s110–55 (area of effect)–0.6 s (explosion delay)
Override Protocol

Ultimate for 8.8 s: light explosive rounds of 45 plus heavy 175-damage shots every 2.5 s.

EmreDamageUltimateProjectileAreaMovement2750 points2.5 s (heavy round)45 (light round direct hit) · 30–9 (light round area of effect) · 175 (heavy round direct hit)–8.8 s
Altered Vitals

Out-of-combat regeneration begins after 4 s and opens with a 30-health burst.

EmreDamage–––304 s (out-of-combat delay)
Bola Shot

Ultimate: bola that ties up the enemy hit, pulls in others within 5 m, then explodes.

FrejaDamageUltimateProjectileArea1750 points–25 (direct hit) · 75 (over time) · 100–60 (explosion, enemy)–1.4 s
Quick Dash

Dash with 2 charges toward where you are moving, which also readies Take Aim again.

FrejaDamageMovement4.5 s–––
Take Aim

Slow down to fire a fast bolt: 35 on hit, then a 75 to 30 blast.

FrejaDamageProjectileArea–35 (direct hit) · 75–30 (explosion, enemy) · 40–13.3 (explosion, self)–1 s (slowdown) · 0.8 s (explosion delay)
Updraft

A wind burst throws Freja high into the air, 10 s cooldown.

FrejaDamageMovement10 s–––
Shuriken

Three stars per throw, 27 damage each, either in a tight line or a wide spread.

GenjiDamageProjectile–27 (per shuriken) · 81 (per shot)Secondary fire 27 (per shuriken) · 81 (per shot)––
Deflect

Sends enemy projectiles back where you aim and stops melee hits, 8 s cooldown.

GenjiDamage–8 s––0.192 s recovery
Swift Strike

15 m dash slicing enemies on the way for 50, reset instantly by eliminations.

GenjiDamageMeleeMovement8 s50–0.4 s
Dragonblade

Ultimate: 6 s with a sword that hits for 110 at 5 m, moving 30% faster.

GenjiDamageUltimateMelee2125 points–110–6 s
Cyber-Agility

Genji can scale walls for up to 1 s and jump again in midair.

GenjiDamageMovement–––up to 1 s
Storm Bow

Drawn bow: arrows deal 25 to 125 and fly faster the longer you charge, headshots possible.

HanzoDamageArcing projectile–125 (max charge) · 25 (min charge)––
Storm Arrows

Up to 5 bouncing arrows of 75 each, shot without drawing, within 5 s.

HanzoDamageArcing projectile8 s75–up to 5 s
Sonic Arrow

Arrow that exposes enemies within 9 m of where it lands for 6 s.

HanzoDamageArcing projectileArea12 s––6 s
Lunge

Second jump in the air covering 7.85 m, 4 s cooldown.

HanzoDamageMovement4 s–––
Dragonstrike

Ultimate: an arrow frees slow dragons, enemies in their path take 200 to 400 per second.

HanzoDamageUltimateProjectileArea1700 points–125 (initial arrow) · 200/s (outer) · 400/s (inner)–0.5 s (initial arrow)
Wall Climb

Hanzo can run up walls for up to 1 s.

HanzoDamageMovement–––up to 1 s
Frag Launcher

Launcher with 5 bouncing grenades: 45 on a direct hit plus up to 80 splash.

JunkratDamageArcing projectileArea–45 (direct hit) · 80–10 (splash, enemy)––
Concussion Mine

Thrown mine you detonate yourself: 120 to 55 damage and knockback, 2 charges.

JunkratDamageArcing projectileArea7 s120–55––
Steel Trap

Thrown trap with 100 health: an enemy stepping in takes 100 and is rooted 2.5 s.

JunkratDamageArcing projectile10 s100–2.5 s (root)
RIP-Tire

Ultimate: steer a 100-health tire for 10 s max, exploding for up to 600.

JunkratDamageUltimateArea2100 points–600–60–10 s (max)
Total Mayhem

Your own blasts never hurt you, and dying scatters bombs that deal 50 each.

JunkratDamageArcing projectileArea–50––
Endothermic Blaster

12 m frost spray, 110 damage per second and 30% slow, plus long-range icicles.

MeiDamageBeam–5.5–1.3 s (slow)
Cryo-Freeze

Freeze yourself: no damage taken, 62.5 healing per second, 12 s cooldown.

MeiDamage–12 s–62.5/s0.24 s recovery
Ice Wall

Raises an ice wall up to 25 m away that stands for 5 s.

MeiDamage–12 s––up to 5 s · 0.5 s recovery
Blizzard

Ultimate: thrown drone makes a 10 m storm for 4.25 s, slowing enemies and freezing them.

MeiDamageUltimateArcing projectileArea1925 points–20/s–4.25 s
Rocket Launcher

Rockets with 6 per load: 40 on direct hit plus up to 80 splash.

PharahDamageProjectileArea–40 (direct hit) · 80–24.6 (splash, enemy) · 20–6.15 (splash, self)––
Jet Dash

Quick level burst of flight lasting 0.85 s, 9 s cooldown.

PharahDamageMovement9 s––0.85 s
Jump Jet

Shoots Pharah 8.4 m straight up and tops up fuel, 14 s cooldown.

PharahDamageMovement14 s––0.85 s (launch)
Concussive Blast

Shot that knocks enemies within 8 m away, 30 damage only on a direct hit.

PharahDamageProjectileArea8 s30 (direct hit only)––
Barrage

Ultimate: 2.5 s stream of 30 small rockets per second, each up to 25 splash.

PharahDamageUltimateProjectileArea2200 points–10 (direct hit) · 25–7.5 (splash, enemy) · 12.5–3.75 (splash, self)–2.5 s
Hover Jets

Fuel lets Pharah float, refilling only on the ground, with slow falling when empty.

PharahDamageMovement–––up to 2 s (continuous flight) · 0.3 s (energy regen delay)
Hellfire Shotguns

Twin hitscan shotguns, 8 shells, 230 damage per second up close, falling off past 10 m.

ReaperDamageSpread shot––––
Shadow Step

Reappear at a chosen spot up to 35 m away after 0.53 s.

ReaperDamageMovement10 s––0.53 s (teleport) · 0.98 s (invulnerability)
Wraith Form

Up to 3 s as a shade: 40% faster, untouchable, no shooting.

ReaperDamageMovement8 s––0.4 s (min) · 3 s (max)
Death Blossom

Ultimate: for 3 s, every enemy within 8 m takes 185 per second.

ReaperDamageUltimateHitscan2050 points–185/s per target–3 s
The Reaping

Reaper heals himself through the damage he deals.

ReaperDamagenot collected yetnot collected yetnot collected yetnot collected yetnot collected yet
Kira Pistols

Hitscan pistols, 18 rounds of 35 damage, headshots possible, weaker past 20 m.

ShionDamageHitscan–35–10.5––
Execution

Cross-shaped hitscan burst worth up to 140, holding the button narrows it, 5 s cooldown.

ShionDamageHitscan5 s10–3 (per shot) · 140–42 (total)–0.3 s (volley)
Joyride

Bike ride up to 4 s, +263.4% speed, then hop off and hurl it for 130.

ShionDamageMovementAreaArcing projectile15 s30 (impact while riding) · 130 (ground launch damage) · 30 (air launch impact damage)–4 s (max) · 1.5 s (air launch targeting) · 1.5 s (reload time)
Evade

75 overhealth for 1.2 s on top of an 8 m dash.

ShionDamageMovement6 s––1.2 s (overhealth) · 0.6 s (decay delay)
Satsuriku Spree

Ultimate: three 12 m dashes within 6 s, each a gun burst for 180 to 90.

ShionDamageUltimateMovementHitscan2400–180–90–6 s (max) · 0.4 s (burst)
Helix Rifle

Automatic rifle, 80 rounds of 17 damage, spiral spread that tightens as you keep firing.

SierraDamageProjectile–8.5 (per pellet) · 17 (per volley)–0.75 s (time to reach min spread)
Tracking Shot

35-damage shot that tags an enemy so Helix Rifle bullets home in for 3 s.

SierraDamageProjectile10 s35–3 s (tracking)
Tremor Charge

Thrown bomb that lands in a shockwave, 100 near the center and 60 farther out.

SierraDamageArcing projectileShockwave7 s100 (inner shockwave) · 60 (outer shockwave)––
Anchor Drone

Sends out a 125-health drone up to 16 m, press again to pull yourself to it.

SierraDamageTargetedMovementProjectile11 s––9 s
Trailblazer

Ultimate: a drone flies ahead dropping bombs, each blast 180 to 72 damage.

SierraDamageUltimateArcing projectileArea2350 points–180–72 (area of effect)–1 s (explosion delay)
Railgun

Fast projectile fire, 9 damage per hit, builds energy for a piercing charged shot.

SojournDamageProjectile–9–9 s (energy decay delay)
Power Slide

1 s slide along the floor, which you can break into a jump of 11.7 m.

SojournDamageMovement7 s––1 s
Disruptor Shot

Shot that opens a 4 m field for 3.5 s, 90 damage per second inside.

SojournDamageProjectileArea15 s90/s–3.5 s
Overclock

Ultimate: for 8 s Railgun fills its energy on its own.

SojournDamageUltimateHitscan2300 points–––8 s
Heavy Pulse Rifle

Hitscan rifle, 30 rounds of 19 damage, headshots possible, weaker past 30 m.

Soldier: 76DamageHitscan–19–5.7––
Sprint

Running forward at +50% speed for as long as you like.

Soldier: 76DamageMovement–––∞
Biotic Field

Healing zone of 5 m for 5 s, 40 per second to you and allies.

Soldier: 76DamageArea15 s–40/s5 s
Helix Rockets

Rocket volley: up to 80 splash plus 40 on a direct hit, 6 s cooldown.

Soldier: 76DamageProjectileArea6 s40 (direct hit bonus) · 80–40 (splash, enemy) · 40–20 (splash, self)––
Tactical Visor

Ultimate: for 6 s every shot locks onto visible targets within 45 m.

Soldier: 76DamageUltimateHitscan2750 points–––6 s
Machine Pistol

Rapid hitscan pistol, 60 rounds of 8 damage, headshots possible, weaker past 15 m.

SombraDamageHitscan–8–2.4––
Hack

Hold on an enemy within 15 m: abilities off for 1 s, visible for 8 s.

SombraDamageTargeted–––8 s (reveal, heroes) · 1.0 s (ability disable, heroes) · 45 s (health packs)
Translocator

Thrown beacon you warp to, followed by 5 s of invisibility.

SombraDamageArcing projectileMovement6 s––0.25 s (teleport delay) · 0.4 s (invulnerability) · 5 s (invisibility)
Virus

Projectile for 35 plus 75 over 4 s, delivered in 2 s on hacked targets.

SombraDamageProjectile6 s35 (impact, normal) · 70 (impact, hacked) · 75 (DoT)–4 s (normal) · 2 s (hacked)
EMP

Ultimate: 15 m pulse hacks enemies for 3 s, takes part of their health, breaks barriers.

SombraDamageUltimateArea1850 points–––8 s (reveal, heroes) · 3 s (ability disable, heroes) · 45 s (health packs)
Photon Projector

12 m beam whose damage climbs as it holds on, or charged orbs up to 100.

SymmetraDamageBeamProjectileArea–Secondary fire 5–100 (direct hit, min - max charge) · 2.5–50 (aoe at falloff start, min - max charge) · 2.5–12.5 (aoe at max radius, min - max charge)–2 s (decay delay) · 1.7 s (decay per level)Secondary fire 1 s (to max charge)
Sentry Turret

3 charges of 40-health turrets that slow and zap enemies in 10 m, 30 per second.

SymmetraDamageBeam10 s30/s–until destroyed
Teleporter

Pair of linked 100-health pads, placed up to 25 m out, lasting 10 s.

SymmetraDamage–12 s––10 s
Photon Barrier

Ultimate: very large barrier with 4000 health that stands for 12 s.

SymmetraDamageUltimate2025 points–––12 s
Rivet Gun

Rivets in an arc for 70 each, or a close-range spray, 18 rivets per load.

TorbjörnDamageArcing projectileSpread shot–70––
Forge Hammer

Hammer that hits enemies for 70 or restores 50 health to the turret.

TorbjörnDamageMelee–7050 (to Torbjörn's turret)0.192 s (hitbox active)
Deploy Turret

Thrown 225-health turret that builds itself and shoots enemies for 12 per hit.

TorbjörnDamageArcing projectileHitscan12 s12–until destroyed
Overload

6 s of 100 overhealth, 30% faster movement, and faster attacks and reloads.

TorbjörnDamage–10 s––6 s
Molten Core

Ultimate: lob slag that leaves 10 s pools of 190 damage per second, stronger against armor.

TorbjörnDamageUltimateArcing projectileArea2350 points–25 (impact) · 190/s (pools, base) · +100 (pools, bonus against armor)–5.5 s (max transformation) · 10 s (pools)
Pulse Pistols

Twin hitscan pistols, 40 rounds, 230 damage per second up close, weaker past 10 m.

TracerDamageHitscan–5.75–1.725 (per bullet) · 11.5–3.45 (per shot)––
Blink

Instant 7.5 m hop where you are heading, 3 charges.

TracerDamageMovement3 s–––
Recall

Returns Tracer to her position and health from 3 s ago.

TracerDamageMovement12 s––3 s (rewound time) · 0.9 s (invulnerablity)
Pulse Bomb

Ultimate: sticky bomb that goes off after 1 s for up to 350 damage.

TracerDamageUltimateArcing projectileArea1375 points–5 (stick) · 350–70 (explosion, enemy) · 175–35 (explosion, self)–1 s (explosion delay)
Palatine Fang

Greatsword swings for 45 at 4.3 m, a combo finishing with a 120-damage overhead strike.

VendettaDamageMeleeMovement–45 (swing) · 120 (overhead strike)–0.75 s (combo input delay)
Warding Stance

Sword guard: 75% less damage from the front, melee turned aside, drains energy.

VendettaDamage–0.5 s––0.34 s (min duration) · 0.75 s (energy regen delay)
Whirlwind Dash

11.4 m lunge ending in a spinning cut of 70 to 35 around you.

VendettaDamageMeleeMovementArea10 s70–35–0.6 s
Soaring Slice

Sword thrown up to 15 m for 50 damage, then Vendetta flies after it.

VendettaDamageProjectileMovement7 s50–0.6 s (throw)
Projected Edge

From Warding Stance, spend energy on a broad 70-damage projectile.

VendettaDamageProjectile–70––
Sundering Blade

Ultimate: charge up to 4 s, then a strike ahead that ignores most defenses.

VendettaDamageUltimateMovementArea2050 points–––1 s (charge time per stage) · 4 s (max)
SMART Excavator

Charges burst within 16 m: 40 splash, 35 more on direct hits, 8 ammo.

VentureDamageProjectileArea–35 (direct hit bonus) · 40–12 (explosion)––
Drill Dash

Drilling lunge, above or below ground, that pushes enemies and deals 30, recharging faster underground.

VentureDamageMeleeMovement8 s30 (first hit) · 60 over 0.4 s (subsequent hits) · 5 (during Burrow)–0.45 s (unburrowed) · 0.9 s (burrowed)
Burrow

Up to 4 s underground, untouchable and 40% faster, surfacing with up to 110 damage.

VentureDamageMovementArea8 s110–75 (max charge) · 55–37.5 (min charge)–4 s (burrowed) · 0.2 s (emerging, min charge) · 0.65 s (emerging, max charge)
Tectonic Shock

Ultimate: 4 shockwaves within 7 s, each 130 damage out to 25 m.

VentureDamageUltimateShockwave1950 points–130–7 s
Widow's Kiss

Automatic hitscan rifle for 14 per bullet, or a scope charging shots up to 120.

WidowmakerDamageHitscan–14–4.2Scoped 12–6 (at 0% power) · 120–60 (at 100% power)––
Grappling Hook

Hook fired up to 20 m that reels Widowmaker to where it grabs.

WidowmakerDamageProjectileMovement10 s–––
Venom Mine

Thrown mine, armed after 1.4 s, poisons enemies for 25 per second over 5 s.

WidowmakerDamageArcing projectile15 s25/s–1.4 s (arming time) · 5 s (poison)
Infra-Sight

Ultimate: for 15 s the whole team sees where enemies are.

WidowmakerDamageUltimate1400 points–––15 s
Biotic Rifle

Rifle shots restore 75 health to allies or deal 75 damage to enemies, hitscan while scoped.

AnaSupportProjectileHitscan–75 over 0.59 sScoped 75 over 0.59 s75 over 0.59 sScoped 75 over 0.59 s–
Sleep Dart

Projectile dart: up to 5 s of sleep for the enemy hit, 3.5 s on tanks.

AnaSupportProjectile14 s5–0.5 s (sleep min) · 5 s (sleep max, non-tanks) · 3.5 s (sleep max, tanks)
Biotic Grenade

Lobbed burst: allies get 90 health and +50% healing, enemies take 90 and cannot be healed.

AnaSupportArcing projectileArea12 s90903 s
Nano Boost

Ultimate: an ally gets 250 healing, hits 50% harder and takes half damage for 8 s.

AnaSupportUltimateTargeted2300 points––2508 s
Biotic Launcher

Hitscan bursts of three 25-damage shots, plus lobbed grenades healing 60 across 3 m.

BaptisteSupportHitscanArcing projectileArea–25–7.2 (per shot) · 75–21.6 (per round)Secondary fire 30 (direct hit) · 60 (splash, ally)–
Regenerative Burst

Area heal, 12 m: 50 at once, 100 under half health, plus 50 over 4 s.

BaptisteSupportArea12 s–50 (instant, >50% max HP) · 100 (instant, <50% max HP) · 50 over 4 s (HoT)4 s
Immortality Field

Thrown 150-health generator keeps allies within 6 m alive for 5 s unless destroyed.

BaptisteSupportArcing projectileArea20 s––5 s (generator) · 5.5 s (field)
Amplification Matrix

Ultimate: 10 s matrix that gives allied projectiles +100% damage and +100% healing.

BaptisteSupportUltimateArea2550 points–––10 s
Exo Boots

Charge a jump by crouching first, reaching 9.1 m at full charge.

BaptisteSupportMovement––––
Rocket Flail

Melee flail swings for 45 damage, reaching 6 m.

BrigitteSupportMelee–45–0.240 s (hitbox active)
Repair Pack

Ally heal from 25 m: 25 at once, 100 more over 2 s, 3 charges.

BrigitteSupportTargeted5 s–25 (instantly) · 100 over 2 s (over time)2 s
Whip Shot

Flail lashes out to 20 m, dealing 70 damage and pushing the enemy back.

BrigitteSupportProjectileMelee4 s70–up to 0.43 s (travel time)
Barrier Shield

Shield held up in front: 300 health, raised to 750 while Rally is active.

BrigitteSupport–––––
Shield Bash

Needs Barrier Shield up: 8.5 m lunge, 70 damage, pushes an enemy back.

BrigitteSupportMeleeMovement5 s70–0.3 s
Rally

Ultimate, 10 s: armor, stronger shield and 15% speed, plus overhealth for allies in 8 m.

BrigitteSupportUltimateArea2700 points–––10 s (Rally) · 30 s (overhealth) · 0.75 s (Shield Bash stun)
Inspire

Landing damage on enemies starts a 4 s heal for allies within 20 m.

BrigitteSupportArea––12 (instant) · 11.25/s4 s
Solar Rifle

Self-charging hitscan rifle up to 75 damage, and a 20 m beam healing 115 per second.

IllariSupportHitscanBeam–75–22.5 (max charge) · 25–7.5 (min charge)Secondary fire 115/s0.65 s (charge time) · 0.25 s (recovery)Secondary fire 0.6 s (energy regen delay)
Captive Sun

Ultimate: fly and fire a sun orb that slows enemies, who burst after enough damage.

IllariSupportUltimateProjectileMovementArea2975 points–5 (direct hit) · 50 (splash)–5.2 s (flight) · 0.8 s (explosion delay)
Healing Pylon

Allies within 15 m receive heals of 40 from a thrown pylon with 75 health.

IllariSupportArcing projectileProjectile––40 over 0.45 s (allies) · 20 over 0.45 s (self)until destroyed · 1.3 s (build time)
Outburst

Propels you the way you move, pushing enemies within 8 m away and dealing 25.

IllariSupportAreaMovement8 s25––
Biotic Pawjectiles

Paw-shaped pellet volleys, 24 damage to enemies or 24 healing to allies, 24 ammo.

Jetpack CatSupportSpread shot–24 (per volley) · 8 (center pellet) · 4 (per paw pellet)24 (per volley)–
Frenetic Flight

Fuel-driven flight boost up to +230.1% speed, refueling more slowly while you carry someone.

Jetpack CatSupportMovement–––0.75 s (regen delay)
Lifeline

Tether an ally within 4 m to carry them, 30% faster, healing 25 per second.

Jetpack CatSupport–2 s–25/s (ally)–
Purr

4 s of healing pulses, 30 per ally, speeding up, and a 30-damage shove on start.

Jetpack CatSupportArea12 s3030 (per pulse, allies) · 18 (per pulse, self)4 s (total) · 0.95 s (healing pulse rate)
Catnapper

Ultimate: dive up to 25 m, stun enemies within 6 m, leash the closest.

Jetpack CatSupportUltimateArea2400 points–2530/s (self)1.5 s (stun) · 4 s (max ultimate duration)
Mediblaster

Hitscan bursts: 90 damage to enemies or 72 healing to allies, weaker past 25 m.

JunoSupportHitscan–7.5–2.25 (per round) · 90–27 (per burst)6–1.8 (per round) · 72–21.6 (per burst)–
Pulsar Torpedoes

Lock on within 40 m, then homing torpedoes: 85 damage, or 85 plus 50 healing.

JunoSupportProjectileTargeted–8585 (direct) · 50 (over time)2.5 s (HoT) · 0.35–1 s (lock-on) · 0.38–4 s (targeting)
Orbital Ray

Ultimate: 8 s ray moving ahead, allies inside heal 85 per second and deal 30% more.

JunoSupportUltimateArea2900 points––85/s8 s
Hyper Ring

6 s ring within 17 m: allies crossing it get +50% speed for 3 s.

JunoSupportProjectileArea14 s––6 s (ring) · 3 s (speed boost)
Glide Boost

Level glide for 4 s that starts at +247% speed, 6 s cooldown.

JunoSupportMovement6 s––4 s
Martian Overboots

Gives a second jump in midair, and holding jump lets you float in place.

JunoSupportMovement––––
Healing Ofuda

Homing paper charms heal the ally you aim at for 24 per burst, 10 ammo.

KirikoSupportProjectile––12 (per talisman) · 24 (per burst)–
Kunai

Throwing knives: 60 damage each, headshots possible, 15 per load.

KirikoSupportProjectile–60––
Swift Step

Instantly reach an ally within 30 m, invulnerable for 0.25 s, 7 s cooldown.

KirikoSupportTargetedMovement7 s––0.25 s (invulnerability)
Protection Suzu

Thrown: allies within 4 m heal 80, lose most harmful effects and are invulnerable 0.5 s.

KirikoSupportArcing projectileArea14 s–800.5 s (invulnerability)
Kitsune Rush

Ultimate: 32.2 m lane for 8 s giving allies 30% speed, faster attacks and cooldowns.

KirikoSupportUltimateArea2725 points–––8 s (area) · 1 s (lingering buff)
Healing Blossom

Charged heal for the ally you aim at within 30 m, 10 to 90 health.

LifeweaverSupportProjectile––90 over 0.3 s (max charge) · 10 over 0.3 s (min charge)–
Thorn Volley

Fast stream of thorns, two at a time, 6 damage each, 100 ammo, headshots possible.

LifeweaverSupportProjectile–6 (per thorn) · 12 (per shot)––
Petal Platform

Thrown 300-health pad that rises once someone steps on it and lowers again when empty.

LifeweaverSupportArcing projectile12 s––∞ (unused) · 12 s (raised total)
Rejuvenating Dash

Short 6.15 m dash where you are moving that restores 55 health.

LifeweaverSupportMovement5 s–550.3 s
Life Grip

Yanks an ally within 30 m to you, protected in transit, and heals them 75.

LifeweaverSupportTargeted18 s–75 (ally)–
Tree of Life

Ultimate: 1200-health tree for 15 s, 150 instant healing, then pulses for allies in 12 m.

LifeweaverSupportUltimateArea2400 points––150 (instant)15 s (tree) · 6 s (overhealth)
Sonic Amplifier

Volleys of sound projectiles, 22 damage each, 88 per volley, headshots possible.

LúcioSupportProjectile–22 (per round) · 88 (per volley)––
Crossfade

Aura within 12 m, toggled between healing 20 per second and 25% speed.

LúcioSupportArea––20/s (allies) · 12/s (self)0.4 s (swap delay)
Amp It Up

Boosts the active song for 3 s: healing to 56 per second or speed to 60%.

LúcioSupportArea12 s–56/s3 s
Soundwave

Close-range push out to 7 m that deals 45 and shoves enemies back.

LúcioSupportArea5 s45––
Sound Barrier

Ultimate: allies within 30 m get 625 overhealth for 5 s.

LúcioSupportUltimateArea2900 points–––5 s
Wall Ride

Lúcio skates along walls, moving 30% faster while doing so.

LúcioSupportMovement0.5 s–––
Caduceus Staff

Tether beam to one ally within 15 m: 55 healing per second or +25% damage.

MercySupportTargetedBeam––55/s–
Caduceus Blaster

Automatic pistol with 25 rounds of 20 damage, headshots possible.

MercySupportProjectile–20––
Guardian Angel

Jump or crouch launches you while flying to an ally up to 30 m away.

MercySupportTargetedMovement1.5 s–––
Resurrect

Brings a fallen ally within 5.5 m back to life, 30 s cooldown.

MercySupport–30 s–––
Angelic Descent

Mercy descends at a greatly reduced speed.

MercySupportMovement––––
Valkyrie

Ultimate for 15 s: free flight, 65 healing per second per target, unlimited blaster ammo.

MercySupportUltimateMovementBeam2150 points––65/s per target15 s
Spirit Glaive

Ricocheting glaive: 30 on hit plus 30 over 0.5 s, 15 ammo, headshots possible.

MizukiSupportProjectile–30 (base) · 30 (total damage over time)–0.5 s (damage over time)
Healing Kasa

Hat that hops from ally to ally within 30 m, healing 90, then 70, then 50.

MizukiSupportProjectileTargeted6 s–90 (1st bounce) · 70 (2nd bounce) · 50 (3rd bounce)0.25 s (heal over time duration)
Binding Chain

20 m chain: 50 damage, movement hindered 1.6 s, 1.2 s on tanks.

MizukiSupportProjectileMelee12 s50–1.6 s (hinder, non-tanks) · 1.2 s (hinder, tanks)
Katashiro Return

Forward leap leaving a paper doll for 5.5 s, press again to return to it.

MizukiSupportMovement12 s––5.5 s (paper doll) · 0.25 s (invulnerability) · 0.17 s (leap)
Kekkai Sanctuary

Ultimate: 6 s zone, allies inside heal 100 then 40 per second, enemy projectiles stopped.

MizukiSupportUltimateArea3100 points––100 (instant) · 40/s6 s · 0.3 s (linger)
Remedy Aura

12 m aura healing allies 5 to 20 per second, rising as you damage and heal.

MizukiSupportArea––14–3.5/s (self) · 20–5/s (allies)1.75 s (aura decay delay)
Biotic Grasp

Spray healing allies ahead 80 per second, or a 20 m beam draining 65 per second.

MoiraSupportBeam–Secondary fire 65/s80/s (impact) · 17/s (over time)Secondary fire 30/s (self)3 s (HoT) · 0.45 s (energy regen delay)
Biotic Orb

Bouncing orb up to 7 s: either 75 healing or 60 damage per second nearby.

MoiraSupportProjectileBeam8 s60/s75/s7 s (max)
Fade

Vanish briefly, 250% faster and untouchable, with no attacking, 6 s cooldown.

MoiraSupportMovement6 s––0.752 s + 0.048 s. recovery
Coalescence

Ultimate: 30 m beam for 8 s, 140 healing or 85 damage per second, +40% speed.

MoiraSupportUltimateBeam2700 points–85/s140/s (allies) · 55/s (self)8 s
Xuanwu Staff

Water orbs for 20 splash, steerable for up to 2.5 s for a bigger blast.

WuyangSupportArcing projectileArea–10 (direct hit bonus, uncharged) · 20 (splash, uncharged) · 40 (direct hit bonus, charged)–0.3 s (charge time) · 2.5 s (max control time)
Restorative Stream

Tags an ally within 20 m for 20 healing per second, plus 55 more while held.

WuyangSupportTargetedBeam––20/s (passive) · 55/s (bonus manual healing)3 s (LoS timeout, passive) · 1 s (LoS timeout, manual) · 2 s (recharge delay)
Rushing Torrent

3.5 s on a water current: 40% faster and higher jumps, 8 s cooldown.

WuyangSupportMovement8 s––3.5 s
Tidal Blast

Ultimate: water on an ally or you bursts after 3.5 s, knocks enemies down, heals 250.

WuyangSupportUltimateTargetedArea2800 points–1002503.5 s (explosion delay) · 1.5 s (knockdown)
Guardian Wave

30 m wave: up to 80 damage plus knockback, allies +50% healing for 3 s.

WuyangSupportShockwave14 s80–40803 s (healing amplification)
Orb of Destruction

Orbs of 50 damage, 25 per load, headshots possible, or charge several for a volley.

ZenyattaSupportProjectile–50––
Orb of Discord

Marks an enemy within 40 m so they take 30% more damage.

ZenyattaSupportTargetedProjectile–––1.5 s (if out of sight)
Orb of Harmony

Sticks to an ally within 40 m, healing 35 per second.

ZenyattaSupportTargetedProjectile––35/s3 s (if out of sight)
Transcendence

Ultimate: 6 s untouchable and twice as fast, healing allies within 10 m 400 per second.

ZenyattaSupportUltimateArea2500 points––400/s6 s
Snap Kick

Zenyatta kicks with quick melee for 60 and sends enemies flying much farther.

ZenyattaSupportMelee–60––

Click a column head to sort; a value sorts by its first number. – means the hero values name no such number. A weapon with two forms shows the second one below.

Ultimate cost of D.Mon: not collected yet

Sources

Names, pictures and icons
Blizzard Entertainment, loaded from Blizzard's servers
Ability values
Overwatch fan wiki , CC BY-NC-SA 3.0 , as of 24 Sept 2026
Type
shot type and ultimate cost from the ability values; the data has no mark for weapons or passives
Short descriptions
Counterpick, in our own words from Blizzard's ability and perk texts and the values on this page