84 changes to 39 heroes72–8+472 better, 8 worse, 4 unclearPatch notes ↗
Standard modes 84 changes to 39 heroes
D.VaTank3–0+13 better, 0 worse, 1 unclearBase values
- Pilot health
150→175 (better) - Mech armor
300→375 (better)

Self-Destruct
- Explosion maximum damage
900→1,000 (better) - unnamed field
4→6m

Rocket Punch
- Max impact damage
50→75 (better) - Max wall slam damage
30→40 (better)

Rampage
- Wound damage over time
60→90 (better)
Base values
- Health
200→250 (better) - Armor
250→275 (better)

Charge
- Wall impact damage
225→275 (better)
Base values
- Health
200→225 (better) - Armor
200→250 (better)

Tesla Cannon
- Primary fire damage
60→75/s (better)

Primal Rage
- Punch damage
40→50 (better)

Particle Cannon
- Primary fire beam width
0.15→0.2m (better)

Deadeye
- Initial damage rate
130→150 (better) - Damage rate
260→300 (better)

Duplicate
- Maximum combined health value
300→350 (better)

Dragonblade
- Swing recovery
0.9→0.7s (better)

Storm Arrows
- Damage
65→75 (better) - Cooldown
10→8s (better)

Frag Launcher
- Base projectile size
0.25→0.2m (worse)
Base values
- Health
200→250 (better) - Cooldown
9→7s (better) - unnamed field→30
- Explosion radius
8→6m (worse) - Knockback−10% (worse)

Rocket Launcher
- Recovery
0.85→0.8s (better) - Projectile speed
35→40m/s (better) - Explosion self-damage
50→25% (better)

Jump Jet
- Vertical boost height−20% (worse)
- Cooldown
10→14s (worse)

Hover Jets
- Speed boost
20→40% (better)

Railgun
- Secondary fire base projectile size
0.1→0.07m (worse)

Photon Projector
- Primary fire beam width
0.2→0.25m (better)

Kunai
- Base projectile size
0.18→0.15m (worse)

Soundwave
- Damage
25→35 (better) - Knockback+12% (better)
- Movement lockout duration
0.3→0.45s (better)

Guardian Angel
- Active duration on jump/crouch cancel
1.5→1s (worse)

Sympathetic Recovery
- Health recovered
25→40% (better)

Biotic Grasp
- Secondary fire damage
50→65/s (better) - Secondary fire target acquisition radius
0.6→0.7m (better)
Base values
- Health
75→100 (better) - Shields
150→175 (better)
Not tied to a hero role passives, subroles, items and rules
General
- 5 changes without numbers
Ultimate Charge
- All ultimate ability costs+10% (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick