Patch of 17 December 2024
Season 14 (2024) · Hazard
102 changes to 29 heroes38–56+838 better, 56 worse, 8 unclearPatch notes ↗
Standard modes 102 changes to 29 heroes
Base values
- Base health
225→350 (better)6v6 - Base armor
325→300 (worse)6v6

Fusion Cannons
- Weapon spread
3.375→4° (worse)6v6 - Movement speed penalty
30→40% (worse)6v6

Defense Matrix
- Maximum duration
3→2s (worse)6v6

Boosters
- Cooldown
3.5→4s (worse)6v6
Base values
- Base health
375→425 (better)6v6

Seismic Slam
- Cooldown
6.5→7.5s (worse)6v6

Power Block
- Maximum duration
2.5→2s (worse)6v6 - Cooldown
7→8s (worse)6v6

The Best Defense (Passive)
- Overhealth gained per target
40→35 (worse)6v6 - Maximum temporary health
200→150 (worse)6v6

Spike Guard
- Duration
3.5→3s (worse)6v6 - Recharge time
5→6s (worse)6v6

Jagged Wall
- Cooldown
12→15s (worse)6v6 - Health
400→500 (better)6v6
Base values
- Base health
375→425 (better)6v6

Commanding Shout
- Cooldown
12→15s (worse)6v6

Adrenaline Rush
- Self-healing from wounds damage scalar
2.5→1× (worse)6v6
Base values
- Base armor
150→100 (worse)6v6 - Base health
425→450 (better)6v6

Overrun
- Cooldown
5→7s (worse)6v6 - Stomp damage
75→60 (worse)6v6

Cardiac Overdrive
- Allied lifesteal
50→30% (worse)6v6 - Cooldown
15→17s (worse)6v6

Cage Fight
- Maximum duration
8→7s (worse)6v6
Base values
- Base armor
325→250 (worse)6v6 - Base health
150→250 (better)6v6

Energy Javelin
- Maximum duration
8→7s (worse)6v6
Base values
- Base health
250→375 (better)6v6

Void Barrier (Omnic Form)
- Cooldown
13→16s (worse)6v6

Nemesis Form
- Bonus armor
300→200 (worse)6v6
Base values
- Base health
250→325 (better)6v6 - Base armor
300→225 (worse)6v6

Barrier Field
- Health
1,500→2,000 (better)6v6

Charge
- Cooldown
7→10s (worse)6v6 - Steering−50%6v6

Fire Strike
- Ability charges
2→1 (worse)6v6

Earthshatter
- Distance
25→20m (worse)6v6
Base values
- Base health
600→650 (better)6v6

Scrap Gun
- Primary fire pellets per shot
16→256v6 - Damage per pellet
6.25→6.5 (better)6v6 - Critical damage multiplier
1.5→2× (better)6v6

Take a Breather
- Maximum heal
400→325 (worse)6v6 - Damage reduction
40→50% (better)6v6 - Cooldown→8 s6v6
Base values
- Base shield health
275→250 (worse)6v6
Base values
- Base health
225→350 (better)6v6 - Base armor
250→200 (worse)6v6

Tesla Cannon
- Secondary fire charge time
0.85→1.1s (worse)6v6 - Secondary fire ammo cost
12→25 (worse)6v6

Barrier Projector
- Cooldown
12→13s (worse)6v6

Primal Rage
- Maximum health gain
700→500 (worse)6v6
Base values
- Base health
300→500 (better)6v6 - Base armor
175→150 (worse)6v6

Adaptive Shield
- Radius
13→8m (worse)6v6 - Overhealth gained per target
100→75 (worse)6v6
Base values
- Base health
175→225 (better)6v6

Particle Barrier
- Health
225→200 (worse)6v6 - Duration
2.25→2s (worse)6v6 - Cooldown
11→10s (better)6v6

Projected Barrier
- Health
225→200 (worse)6v6 - Duration
2.25→2s (worse)6v6 - Cooldown
9→8s (better)6v6

B.O.B.
- unnamed field
1,000→1,2006v6

Peacekeeper
- Fan the hammer secondary fire damage
45→50 (better)6v6

Focusing Beam
- Damage multiplier for low health targets
3.5→4× (better)6v6

Storm Bow
- Time to fully charge each shot
0.8→0.72s (better)6v6

Ice Wall
- Wall health
250→300 (better)6v6

Pulse Pistols
- Falloff range
10→12m (better)6v6
Base values
- Base health
200→225 (better)6v6

Biotic Rifle
- Maximum ammo
15→12 (worse)6v6

Biotic Grenade
- Cooldown
12→10s (better)6v6

Sleep Dart
- Cooldown
14→12s (better)6v6

Regenerative Burst
- Instant heal
40→50 (better)6v6 - Healing over time
40→100 (better)6v6

Immortality Field
- Drone health
125→150 (better)6v6

Solar Rifle
- Max damage
70→75 (better)6v6 - Min damage
20→25 (better)6v6

Healing Pylon
- Cooldown
14→12s (better)6v6

Pulsar Torpedoes
- Cooldown
10→12s (worse)6v6

Hyper Ring
- Maximum duration
6→4.5s (worse)6v6

Orbital Ray
- Maximum duration
10→8s (worse)6v6

Healing Ofuda
- Recovery time
0.9→0.8s (better)6v6 - Healing per projectile
13→14 (better)6v6

Healing Blossom
- Maximum heal
80→90 (better)6v6

Petal Platform
- Cooldown
12→15s (worse)6v6

Tree of Life
- Maximum duration
15→12s (worse)6v6 - Maximum health
1,200→1,400 (better)6v6
Not tied to a hero role passives, subroles, items and rules
General
- Base health regeneration timer
5→7s (better)6v6
Damage role passive
- Healing reduction
25→15% (worse)6v6
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick