Overwatch 1 · patch of 10 December 2019
Overwatch 1 · six players per team
17 changes to 9 heroes10–6+110 better, 6 worse, 1 unclearPatch notes ↗
Heroes 17 changes to 9 heroes
Base values
- Base armor
200→250 (better) - Protective barrier health
900→600 (worse) - Fortify cooldown
10→8s (better)

Experimental Barrier
- Health
1,500→900 (worse) - Barrier health regeneration rate
150→120/s (worse)

Kinetic Grasp
- Cooldown
13→10s (better) - Damage-to-shield gain ratio
40→60% (better)
Base values
- Steadfast passive knockback resistance
30→50%

Barrier Field
- Health
2,000→1,600 (worse) - Movement speed penalty
50→30% (better)
Base values
- Biotic grasp healing
4→3.25 (worse)
Base values
- Defense matrix cooldown
2→1.5s (better)
Base values
- Grappling hook cooldown
10→12s (worse)
Base values
- Overload cooldown
12→10s (better)

Particle Cannon
- Explosion radius
2→2.5m (better) - Ammo cost
25→20 (better)
Not tied to a hero role passives, subroles, items and rules
General
- Armor damage reduction
3→5 (better)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick