33 changes to 17 heroes27–2+427 better, 2 worse, 4 unclearPatch notes ↗
Named in this patch
- Hero Mastery: Gauntletmode
Standard modes 33 changes to 17 heroes

Meteor Strike
- Minimum damage
15→50 (better)

Overrun
- Stomp damage
45→60 (better)

Cardiac Overdrive
- Duration
5→4s (worse) - Cooldown
12→10s (better)

Terra Surge
- One change without numbers

Ravenous Vortex
- Total damage
45→70 (better) - Cooldown
12→11s (better)

Pig Pen
- Vertical knockback on activation−43%
Base values
- Base projectile sizes
0.075→0.1m (better)

Cryo-Freeze
- Heal per second
50→62.5 (better)

Death Blossom
- Damage per second
170→185 (better) - Ultimate cost−12% (better)

Virus
- Impact damage
10→25 (better)

EMP
- Ultimate cost−8% (better)

Photon Projector
- Primary fire damage per second
60→65 (better) - One change without numbers

Sentry Turret
- Health
30→50 (better) - Damage per second
25→30 (better)

Teleporter
- Health
50→100 (better) - Shields
150→200 (better)

Deploy Turret
- Turret damage
11→13 (better)

Biotic Grenade
- Explosion damage and healing
60→90 (better)

Immortality Field
- Minimum health threshold
25→20% (better)

Solar Rifle
- Primary fire recovery time
0.3→0.2s (better) - Maximum charge time
0.7→0.65s (better)

Healing Blossom
- Maximum heal amount
70→80 (better) - Maximum charge time
1→1.15s (worse)
Not tied to a hero role passives, subroles, items and rules
Projectile size updates
- One change without numbers
Role passives updates
- Heal reduction applied by the damage role passive
20→15% (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick