Patch of 10 December 2024
Season 14 (2024) · Hazard
29 changes to 14 heroes16–7+616 better, 7 worse, 6 unclearPatch notes ↗
Named in this patch
Hazardfirst in the notes- Winter Wonderland 2024event
- 6v6 Role Queue Experimentmode
Standard modes 29 changes to 14 heroes

Seismic Slam
- Shockwave range
18→15m (worse) - Cooldown
6→6.5s (worse)

Bonespur
- Damage per spike
6.75→7.5 (better)

Spike Guard
- unnamed field
104→180° - Damage per second
75→70 (worse)

Jagged Wall
- Health
350→400 (better) - Knockback damage
40→50 (better) - Damage interval
1.5→1.75s (better)

Downpour
- Airborne momentum lost by casting downpour
90→50%

Vault
- Minimum obstacle height to trigger vault
1.75→1.25m
Base values
- Base armor
200→150 (worse) - Base health
375→425 (better)
Base values
- Armor
300→325 (better) - Base health
175→150 (worse)

Terra Surge
- Pull radius
8.5→10.5m (better)

Railgun
- One change without numbers

Teleporter
- Base shield health
200→250 (better)

Deploy Turret
- Build time
3→2.5s - Base health
225→250 (better)

Regenerative Burst
- Cooldown
15→14s (better) - Radius
10→12m (better)

Captive Sun
- Explosion radius
8→10m (better)

Crossfade
- Self-healing penalty
60→40% (better)
Not tied to a hero role passives, subroles, items and rules
Damage role passive
- Debuff duration
2→3s (better) - Healing reduction
20→25% (better)
Global Projectile Size Bonus
- Hitscan radius large
0.08→0.07m (worse) - Hitscan radius small
0.05→0.04m (worse) - Projectile radius large
0.15→0.12m (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick