27 changes to 11 heroes14–5+814 better, 5 worse, 8 unclearPatch notes ↗
Standard modes 27 changes to 11 heroes

Fusion Cannons
- Weapon spread
3.75→3.375° (better)

Boosters
- Impact damage
15→25 (better)
Base values
- Base health
650→600 (worse)

Take a Breather
- Damage reduction
50→40% (worse)

Combat Roll
- Damage reduction
75→50% (worse)

Flashbang
- Movement speed reduction
30→50% (better) - Explosive damage→45
- Cooldown→12 s

Deadeye
- unnamed field
70→35% - unnamed field
40→0%

Endothermic Blaster
- Secondary fire base projectile size
0.15→0.12m (worse) - Secondary fire damage
75→85 (better)

Hellfire Shotguns
- Weapon spread
6.5→6° (better)

Shadow Step
- Cast time
1.5→1.2s (better)

Railgun
- Primary fire shots per second
14→16 (better) - One change without numbers

Overclock
- Energy charge rate
100→120/s (better)
Base values
- Base health
100→125 (better) - Total health
250→275 (better)

Photon Projector
- Primary fire charge rate+25%

Healing Pylon
- Healing per projectile
30→40 (better) - Max health
100→125 (better)
Not tied to a hero role passives, subroles, items and rules
General
- Knockdown time when two charging abilities collide
2→1.7s - 2 changes without numbers
General
- Match time
10→8min - Push robot speed+10% (better)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick