ReinhardtTank2–02 better, 0 worse, 0 unclearEarthshatterKnockdown duration2.75→3s (better)Shockwave range20→25m (better)
Wrecking BallTank2–02 better, 0 worse, 0 unclearAdaptive ShieldEnemy and ally detection radius10→13m (better)MinefieldHealth50→60 (better)
TracerDamage0–2+10 better, 2 worse, 1 unclearRecallCooldown12→13s (worse)Pulse BombBase projectile size0.2→0.1m (worse)One change without numbers
VentureDamage2–2+12 better, 2 worse, 1 unclearDrill DashImpact damage60→40 (worse)Damage over time40→60 (better)ClobberImpact damage40→30 (worse)Damage over time30→40 (better)Tectonic ShockVertical knockback−30%
IllariSupport1–11 better, 1 worse, 0 unclearSolar RiflePrimary fire recovery0.2→0.25s (worse)Secondary fire heal-per-second105→115 (better)
LúcioSupport1–11 better, 1 worse, 0 unclearSonic AmplifierDamage per projectile20→18 (worse)SoundwaveDamage35→45 (better)
LifeweaverSupport2–02 better, 0 worse, 0 unclearRejuvenating DashHeal50→60 (better)Tree of LifePulse healing75→90 (better)
MoiraSupport1–11 better, 1 worse, 0 unclearBiotic GraspDamage per second65→60 (worse)CoalescenceSelf-heal per second50→55 (better)