OrisaTank2–02 better, 0 worse, 0 unclearAugmented Fusion DriverDamage falloff range15→20m (better)FortifyFortify health bonus75→125 (better)
WinstonTank1–11 better, 1 worse, 0 unclearTesla CannonSecondary fire charge time1.2→1s (better)Secondary fire recovery time0.5→0.75s (worse)
BastionDamage4–1+14 better, 1 worse, 1 unclearA-36 Tactical GrenadeMaximum explosion damage falloff70→50% (worse)Detonation time0.5→0.35sProjectile size0.2→0.25 (better)Impact damage15→30 (better)Configuration: ReconReload time1.5→1.2s (better)Configuration: ArtilleryTargeting state movement speed20→25m/s (better)
CassidyDamage1–1+11 better, 1 worse, 1 unclearBase valuesBase health200→225 (better)PeacekeeperOne change without numbersMagentic GrenadeSlow amount30→25% (worse)
Soldier: 76Damage0–20 better, 2 worse, 0 unclearHelix RocketsExplosion damage90→80 (worse)Tactical VisorUltimate cost+10% (worse)
TorbjörnDamage2–0+12 better, 0 worse, 1 unclearBase valuesWeapon swap time0.5→0.4sRivet GunPrimary fire recovery time0.55→0.48s (better)Forge HammerSwing recovery time0.75→0.6s (better)
AnaSupport1–11 better, 1 worse, 0 unclearBiotic RifleDamage and healing per projectile75→70 (worse)Unscoped projectile size0→0.1 (better)
BrigitteSupport0–20 better, 2 worse, 0 unclearBarrier ShieldBarrier shield health300→250 (worse)RallyUltimate cost+6% (worse)
KirikoSupport2–22 better, 2 worse, 0 unclearProtection SuzuHealing50→40 (worse)KunaiDamage40→45 (better)Recovery time0.55→0.5s (better)Critical damage multiplier3→2.5× (worse)
LifeweaverSupport3–13 better, 1 worse, 0 unclearBase valuesBase health200→175 (worse)Base shield health0→50 (better)Rejuvenating DashHealing25→50 (better)Life GripMobility lockout duration0.45→0.75s (better)
ZaryaTank4–04 better, 0 worse, 0 unclearParticle BarrierParticle barrier duration2→3s (better)Projected BarrierProjected barrier duration2→3s (better)Graviton SurgeDamage per second5→30 (better)EnergyEnergy degeneration rate2→1.5/s (better)
CassidyDamage0–0+20 better, 0 worse, 2 unclearDeadeyeInitial charge rate130→325/sRamped charge rate260→650/s
EchoDamage3–03 better, 0 worse, 0 unclearFocusing BeamDamage per second50→85 (better)DuplicateDuration15→20s (better)Ultimate charge rate multiplier during duplicate4→9× (better)
GenjiDamage3–03 better, 0 worse, 0 unclearShurikenDamage27→29 (better)DeflectDuration2→3s (better)DragonbladeDuration6→8s (better)
MeiDamage1–01 better, 0 worse, 0 unclearEndothermic BlasterPrimary fire damage per second55→100 (better)
PharahDamage2–0+12 better, 0 worse, 1 unclearConcussive BlastExplosion damage0→30 (better)BarrageExplosion damage30→35 (better)Hover JetsMaximum fuel+20%
TracerDamage2–12 better, 1 worse, 0 unclearPulse PistolsAmmo40→60 (better)Damage5.5→5 (worse)Pulse BombExplosion damage350→550 (better)
BrigitteSupport2–12 better, 1 worse, 0 unclearShield BashDamage50→60 (better)RallyDuration10→15s (better)InspireHealing total75→55 (worse)