D.VaTank0–1+10 better, 1 worse, 1 unclearBase valuesunnamed field→350Mech base health in non-role queue modes350→200 (worse)
DoomfistTank0–1+10 better, 1 worse, 1 unclearBase valuesunnamed field→450Base health in non-role queue modes450→300 (worse)
Junker QueenTank0–1+10 better, 1 worse, 1 unclearBase valuesBase health in role queue modes→450Base health in non-role queue modes425→300 (worse)
OrisaTank0–2+10 better, 2 worse, 1 unclearBase valuesunnamed field→275Base health in non-role queue modes275→125 (worse)Augmented Fusion DriverDamage falloff range25→15m (worse)
RamattraTank0–2+10 better, 2 worse, 1 unclearBase valuesunnamed field→450Base health in non-role queue modes450→300 (worse)AnnihilationUltimate cost+12% (worse)
ReinhardtTank3–3+23 better, 3 worse, 2 unclearBase valuesunnamed field→325Base health in non-role queue modes325→175 (worse)Rocket HammerKnockback impulse10→6ChargeCooldown8→7s (better)Fire StrikeDamage90→100 (better)EarthshatterDirect hit damage250→170 (worse)Knockdown duration2.5→2.75s (better)Ultimate cost+7% (worse)
RoadhogTank1–2+11 better, 2 worse, 1 unclearBase valuesunnamed field→700Base health in non-role queue modes700→550 (worse)Whole HogMaximum duration6→8s (better)Ultimate cost+8% (worse)
SigmaTank0–2+10 better, 2 worse, 1 unclearBase valuesunnamed field→350Base health in non-role queue modes350→200 (worse)Gravitic FluxUltimate cost+7% (worse)
WinstonTank0–2+10 better, 2 worse, 1 unclearBase valuesunnamed field→350Base health in non-role queue modes350→200 (worse)Barrier ProjectorHealth700→650 (worse)
Wrecking BallTank2–3+12 better, 3 worse, 1 unclearBase valuesBase health in role queue modes600→450 (worse)Base health in non-role queue modes600→300 (worse)Shield health0→150 (better)PiledriverCooldown10→8s (better)MinefieldUltimate cost+9% (worse)Arming time1.5→1s
ZaryaTank0–2+10 better, 2 worse, 1 unclearBase valuesunnamed field→250Base health in non-role queue modes250→100 (worse)Graviton SurgeUltimate cost+8% (worse)
Soldier: 76Damage1–0+11 better, 0 worse, 1 unclearHeavy Pulse RifleNumber of shots to reach maximum recoil4→6 (better)Recoil−12%
SombraDamage2–02 better, 0 worse, 0 unclearMachine PistolDamage per projectile7→7.5 (better)HackHealth pack hacked duration30→45s (better)
BrigitteSupport1–11 better, 1 worse, 0 unclearRepair PackHealing over time55→50/s (worse)RallyUltimate cost−10% (better)
MercySupport1–21 better, 2 worse, 0 unclearGuardian AngelCooldown1.5→2.5s (worse)Caduceus StaffHealing-per-second55→45 (worse)Healing+50% (better)