RamattraTank2–12 better, 1 worse, 0 unclearRavenous VortexExplosion damage50→15 (worse)Prolonged BarrierMinor perkVoid barrier duration and size+25% (better)Void SurgeMajor perkDelay between bursts0.75→0.6s (better)
RoadhogTank0–20 better, 2 worse, 0 unclearScrap GunReload time1.5→1.75s (worse)Chain HookCooldown6→8s (worse)
WinstonTank0–1+10 better, 1 worse, 1 unclearBase valuesBase health350→325 (worse)6v6One change without numbers
Wrecking BallTank0–1+10 better, 1 worse, 1 unclearBase valuesBase health475→450 (worse)6v6One change without numbers
AnranDamage3–13 better, 1 worse, 0 unclearPerk CostsMinor perk cost−7% (better)Major perk cost−5% (better)Fan the FlamesImpact damage5→6 (better)Inferno RushImpact damage50→30 (worse)
AsheDamage0–10 better, 1 worse, 0 unclearDouble-BarreledMinor perkTime required to retrigger coach gun1→2s (worse)
BastionDamage1–21 better, 2 worse, 0 unclearPerk CostsMinor perk cost+10% (worse)Major perk cost+6% (worse)Armored ArtilleryOverhealth degeneration100→50/s (better)
PharahDamage0–20 better, 2 worse, 0 unclearHover JetsBonus movement speed40→30% (worse)BarrageExplosion damage30→25 (worse)
SombraDamage2–12 better, 1 worse, 0 unclearPerk CostsMinor perk cost−6% (better)Major perk cost−5% (better)StealthMovement speed bonus−50% (worse)
TracerDamage2–02 better, 0 worse, 0 unclearPerk CostsMinor perk cost−10% (better)Major perk cost−7% (better)
VendettaDamage2–32 better, 3 worse, 0 unclearBase valuesArmor100→75 (worse)Perk CostsMinor perk cost−6% (better)Major perk cost−5% (better)Onslaught (Passive)Movement speed per stack4→2% (worse)Palatine FangOverhead swing bonus range2.5→2m (worse)
WidowmakerDamage2–02 better, 0 worse, 0 unclearPerk CostsMinor perk cost−6% (better)Major perk cost−4% (better)
BrigitteSupport2–02 better, 0 worse, 0 unclearBarrier ShieldHealth250→300 (better)Combat MedicMinor perkCooldown refunded0.5→0.75s (better)
JunoSupport0–20 better, 2 worse, 0 unclearPulsar TorpedoesCooldown10→12s (worse)6v6Glide BoostMovement speed bonus50→40% (worse)
LifeweaverSupport3–03 better, 0 worse, 0 unclearHealing BlossomMaximum healing80→90 (better)Rejuvenating DashHealing45→55 (better)Sow the SeedMajor perkCooldown14→11s (better)
KirikoSupport1–11 better, 1 worse, 0 unclearSwift StepTeleport range35→30m (worse)Healing OfudaFire rate5→7/s (better)
MizukiSupport0–50 better, 5 worse, 0 unclearPerk CostsMinor perk cost+16% (worse)Major perk cost+10% (worse)Remedy AuraMinimum healing5→4.5 (worse)6v6Maximum healing20→18 (worse)6v6Katashiro ReturnMovement speed bonus35→30% (worse)
MercySupport2–2+12 better, 2 worse, 1 unclearFlash HealCooldown15→12s (better)Base healing50→60 (better)One change without numbersCaduceus StaffHealing60→55 (worse)Guardian AngelLaunch speed−10% (worse)
RamattraTank0–0+650 better, 0 worse, 65 unclearVoid BlightPowerOne change without numbersVoid SurgePowerOne change without numbersRampartsPowerOne change without numbersRecursion RelayPowerOne change without numbersFinal FormPowerOne change without numbersSecond PhasePowerOne change without numbersBreakoutPowerCooldown→4 sConversion ProtocolPowerOne change without numbersRetaliationPowerOne change without numbersInsatiable SpiralPowerOne change without numbersRavaging VortexPowerOne change without numbersDreadknightPowerOne change without numbersFusion CoreItem · RareAttack speed→5%Cost→4,000One change without numbersMerged MunitionsItem · RareWeapon power→10%unnamed field→50%Cost→4,500Omnium AugmentItem · RareWeapon power→10%unnamed field→25%Cost→4,500R-7000 PowercellItem · EpicWeapon power→5%unnamed field→50%Cost→12,500One change without numbersAnima of AnubisItem · EpicAbility power→10%Attack speed→10%Cost→13,000One change without numbersVoracious MaelstromItem · RareCooldown reduction→5%Cost→4,000One change without numbersNull VectorItem · RareCooldown reduction→5%unnamed field→100%Cost→4,000Abyssal ExtenderItem · EpicShields→25Cooldown reduction→10%unnamed field→50%Cost→10,000Swirling WardItem · EpicAbility power→15%Cooldown reduction→10%Cost→10,000One change without numbersUltimatum AxisItem · EpicStarting ultimate charge→15%unnamed field→50%Cost→9,000One change without numbersShambali ShieldingItem · RareShields→25Cost→4,5002 changes without numbersZenyatta's AuraItem · RareHealth→25Cost→4,000One change without numbersColossal ConstructItem · RareArmor→25Cost→5,000One change without numbersNano-MenderItem · EpicShields→25unnamed field→35%One change without numbersCaustic Exo-ArmorItem · EpicHealth→50Weapon lifesteal→10%Ability lifesteal→10%unnamed field→15%Cost→9,000
SigmaTank1–01 better, 0 worse, 0 unclearSymphonic SyzygyPowerDamage absorbed threshold for attack speed100→50 (better)
WinstonTank3–0+13 better, 0 worse, 1 unclearBase valuesCurrency from damage and healing+12.5% (better)Lightning RodPowerBounce damage50→75% (better)Volatile VoltPowerCritical damage175→200% (better)Thick SkinPowerOne change without numbers
FrejaDamage0–20 better, 2 worse, 0 unclearDeep PocketsPowerMax ammo restore40→30% (worse)ForagerPowerMax life healing8→6% (worse)
JunkratDamage1–2+21 better, 2 worse, 2 unclearZip GreaseItem · EpicOne change without numbersRefreshing RadiationItem · EpicMax life overhealth scaling8→6% (worse)Jamison JumpersItem · EpicAbility power10→15% (better)Cooldown reduction upon self detonating concussion mine15→10% (worse)One change without numbers
VendettaDamage6–06 better, 0 worse, 0 unclearBase valuesCurrency from damage and healing+5% (better)Cyclone ChargePowerWhirlwind dash damage during additional duration50→75% (better)Double DashPowerWhirlwind dash reactivation damage50→75% (better)SkycutPowerFree projected edge damage50→75% (better)Overloaded StrikePowerMini sundering blade damage25→50% (better)CataclismaPowerExplosion damage20→30 (better)
AnaSupport1–01 better, 0 worse, 0 unclearPerfected FormulaItem · RareNano boost duration15→25% (better)
JunoSupport3–1+173 better, 1 worse, 17 unclearMediMasterPowerCritical multiplier200→175%One change without numbersFission ChamberPower2 changes without numbersHeal FormationPower2 changes without numbersStellar FocusPowerOne change without numbersRally RingPowerOne change without numbersBlack HolePowerOne change without numbersPulse SpikeItem · EpicCost11,000→10,000 (better)2 changes without numbersLong Range BlasterItem · Epic2 changes without numbersGravitational PushItem · EpicCost10,000→9,000 (better)Lux LoopItem · RareAbility power10→5% (worse)Weapon power→5%Speed TunnelItem · RareCost→5,0002 changes without numbersBoosted RocketsItem · EpicCost12,000→9,500 (better)
WuyangSupport2–02 better, 0 worse, 0 unclearWave LancePowerNon-empowered primary fire projectile speed100→150% (better)Shore UpPowerActive restorative stream self healing75→100% (better)
ZenyattaSupport0–20 better, 2 worse, 0 unclearEnlightenmentPowerHealing based on damage dealt35→30% (worse)Seeking SalvationPowerHoming health threshold35→50% (worse)