184 changes to 30 heroes40–25+11940 better, 25 worse, 119 unclearPatch notes ↗
Named in this patch
Anranfirst in the notes- Serenzanot in the map listnew map
- Conquestevent
- Year of the Horseeventruns 13 Feb 2026 – 2 Mar 2026
Standard modes 37 changes to 19 heroes
D.VaTank0–2+20 better, 2 worse, 2 unclearBase values
- Base health
375→325 (worse)5v5 - unnamed field
700→650 - Base health
300→250 (worse)6v6 - unnamed field
600→5506v6

Kinetic BandolierMinor perk

Protective BarrierMajor perk

Take a Breather
- Resource maximum duration
2.5→3s (better)

Pulled PorkMajor perk
- Overhealth maximum
250→300 (better)

Experimental Barrier
- Barrier health
700→650 (worse)

Hyper RegenerationMinor perk
- Barrier health conversion rate
50→40% (worse)

Particle Cannon
- Primary fire maximum damage per second
190→175 (worse)

SpotterMinor perk
- Movement speed bonus
25→20% (worse)

Fan the Flames
- Impact damage
4→5 (better) - Maximum ammo
8→10 (better)

Inferno Rush
- Maximum vertical height−20%
Focused Rush
- Movement speed bonus
10→20% (better)

Dragon FuryMinor perk
- Attack speed
25→20% (worse) - Duration
2→1.5s (worse)
Chronal Dash
- Blink distance+20% (better)
Base values
- Health
150→175 (better) - Armor
125→100 (worse)

Assault BurstMinor perk
- Attack speed
25→20% (worse)

Automated HealingMajor perk
- Healing per shot
25→40 (better)

Solar Rifle
- Resource regeneration
43→35 (worse)

Healing Ofuda
- Projectile speed
18→24 (better)

FoxtrotMajor perk
- Movement speed buff duration
2→4s (better)

Tree of Life
- Overhealth conversion rate from overhealing
50→100% (better)

Destruction's DivideMinor perk
- Focused healing/damage bonus
25→30% (better)

Restorative Stream
- Passive healing
25→20 (worse) - Beam healing
50→55 (better)
Stadium 147 changes to 16 heroes
Rising RampagePower
- One change without numbers

Overloaded StrikePower
- One change without numbers

SkycutPower
- One change without numbers

Defiance CorePower
- One change without numbers

Furious FrictionPower
- One change without numbers

RipostePower
- One change without numbers

Cyclone ChargePower
- One change without numbers

Double DashPower
- One change without numbers

Exalted EmpressPower
- One change without numbers
Up and OverPower
- One change without numbers

CataclismaPower
- One change without numbers
Crater CreatorItem · Rare
- Health→10
- Weapon power→10%
- Cost→4,000
- One change without numbers
Scaled SteelItem · Epic
- Attack speed→10%
- unnamed field→25%
- Cost→10,000
Chimera CrossItem · Rare
- Ability power→10%
- Cost→5,000
- One change without numbers
Warrior's ShoutItem · Rare
- Health→25
- Ability power→10%
- Cost→6,000
- One change without numbers
Talon TrinketItem · Rare
- Health→10
- Cooldown reduction→5%
- Cost→4,500
- One change without numbers
Onslaught AmplifierItem · Epic
- Health→25
- One change without numbers
Marzia's MasteryItem · Epic
- Weapon lifesteal→10%
- Ability lifesteal→15%
- Cost→9,500
- One change without numbers
Ricochet RazorItem · Epic
- Ability power→10%
- Ability lifesteal→10%
- Cost→10,000
- One change without numbers
Colosseo CoinItem · Rare
- Health→25
- Cost→4,000
- One change without numbers
Braced BladeItem · Rare
- Health→25
- Cost→4,000
- One change without numbers
ChargeguardItem · Rare
- Health→25
- Cost→4,000
- One change without numbers
Duelist's DraughtItem · Epic
- Health→25
- Move speed→5%
- Cost→9,000
- One change without numbers
Antonio's LessonItem · Epic
- Health→50
- Cost→9,000
- One change without numbers
Vicious VowItem · Epic
- Health→50
- Cost→9,000
- One change without numbers

Slow BurnPower
- 2 changes without numbers

Fire at My FingertipsPower
- 2 changes without numbers

Controlled BoomPower
- 2 changes without numbers

Stacked SticksPower
- 3 changes without numbers

What in Tarnation!?Power
- 2 changes without numbers

PinB.O.B.Power
- Duration→2 s
- One change without numbers

CalamityPower
- One change without numbers

Out with a BangPower
- Additional mini dynamites damage
30→50% (better)
Aero-Dynam-iteItem · Rare
- Health→25
- Weapon power→5%
- Cost→4,000
- 2 changes without numbers
Maxed MagItem · Epic
- Cost
4,000→10,000 (worse) - Health→50
- One change without numbers
B.O.B. Wire DefenseItem · Epic
- Ability power→10%
- One change without numbers
Incendiary BlastpaperItem · Epic
- Ability power→10%
- One change without numbers
Build-a-Blast BuckshotItem · Epic
- Health→50
- 2 changes without numbers
D.VaTank0–0+10 better, 0 worse, 1 unclear
Ignition BurstPower
- One change without numbers

Seismic RallyPower
- Max life overhealth gained per second
3→5% (better)

Asteroid SmashPower
- Cooldown
12→10s (better) - Maximum impact damage
150→200 (better) - One change without numbers
QuickchargerItem · Epic
- Cost
12,000→10,000 (better)

Shield DivergencePower
- One change without numbers
3D-printed LanceItem · Epic
- One change without numbers

Magma StrikePower
- Lava duration
1→2s (better)

Blazing BlitzPower
- Starting ultimate charge→25%
Chimera MawItem · Epic
- 2 changes without numbers

Mass DriverPower
- One change without numbers

Event HorizonPower
- One change without numbers

Apogee AlignmentPower
- Hypersphere damage
100→50% (worse)

Primal SlamPower
- One change without numbers
Premium Peanut ButterItem · Rare
- Cost
6,000→10,000 (worse) - Health
25→50 (better) - One change without numbers
S.PaceArmorItem · Epic
- Cost
9,000→4,000 (better) - Armor
50→25 (worse) - One change without numbers

Lille FældePower
- Mini bola damage
30→40% (better)

So CookedPower
- Bola damaging zone bonus damage
30→20% (worse)

Volley à DeuxPower
- Bonus shot damage
33→50% (better)

Deflect-o-BotPower
- Deflected projectile speed bonus
50→200% (better) - Auto-targeting duration
1.5→2s (better)

Sacred ShurikenPower
- Primary fire projectile speed→50%

Death StepPower
- One change without numbers
Espresso ShotsItem · Rare
Murphy's Motor ModuleItem · Epic
- Cost
12,000→10,000 (better)
Shah-Mat StrategemItem · Epic
- Cost
11,000→10,000 (better)
CAF CalibratorItem · Rare
Rocket-Powered JavelinItem · Rare

ReverbPower
- Free cast window
2→3s - Free cast effectiveness
75→70% (worse)

Signature ShiftPower
- 2 changes without numbers

Radio EditPower
- Triggered sound barrier overhealth
85→80% (worse)
General
- Baseline damage boost
30→20% (worse)

Threads of FatePower
- Additional chain effectiveness
35→30% (worse)

Tethered TourniquetPower
- One change without numbers

Equivalent ExchangePower
- One change without numbers

Battle MedicPower
- 2 changes without numbers
Celestial ClipItem · Epic
- Cost
10,000→9,000 (better)

Cross-OrbalPower
- Capacity of bonus orb
50→60%

Chain GraspPower
- Multi-targeting duration
3→4s (better)
Scientific DeathodPower
- Ultimate charge per target passed through
5→8% (better)
Orb of PerceptionItem · Epic
- unnamed field→15%
- One change without numbers
Not tied to a hero role passives, subroles, items and rules
Tank role passive
- Ultimate generation reduction→-40%
- Bonus health→150
Damage role passive
- Effectiveness against tanks−15% (worse)
- One change without numbers
InitiatorSubrole
- Airborne time→0.8 s
- Total healing→75
- Heal duration→1 s
BruiserSubrole
- Critical damage reduction→-25%
- Movement speed bonus→20%
StalwartSubrole
- Knockback resistance→40%
- Slow resistance→40%
SpecialistSubrole
- Reload speed bonus→50%
- Duration→3 s
- One change without numbers
TacticianSubrole
- Bonus ultimate charge cap→25%
- Ultimate charge gain rate−25% (worse)
MedicSubrole
- Healing→25%
- Ultimate charge gain rate−25% (worse)
ElectrolytesItem · Common
- One change without numbers
Running ShoesItem · Common
- One change without numbers
Reflex CoatingItem · Common
- Overhealth gained
75→50 (worse) - Overhealth duration
3→2s (worse)
Ballistic BufferItem · Common
- Cost
1,000→3,750 (worse) - Cooldown→8 s
- Cooldown→15 s
- One change without numbers
Repulsion GreavesItem · Rare
- Armor→25
- Move speed→5%
- Cooldown→15 s
- Cost→4,000
- One change without numbers
Iron EyesItem · Rare
- Armor→25
- 2 changes without numbers
BloodboundItem · Rare
- Armor→25
- unnamed field
10→15% - One change without numbers
Sundering VialItem · Epic
- Health→25
- Weapon power→5%
- Ability power→5%
- Cooldown→5 s
- Cost→9,000
- One change without numbers
Geneticist's VialItem · Epic
- One change without numbers
Reinforced TitaniumItem · Epic
- Cost
3,750→9,500 (worse) - Shields
25→50 (better) - Ability damage reduction→10%
- 3 changes without numbers
Phantasmic FluxItem · Epic
- Maximum overhealth from lifesteal
100→50 (worse)
Rüstung von WilhelmItem · Epic
- Health→50
- unnamed field
15→10%
Crusader HydraulicsItem · Epic
- Cost
4,500→10,500 (worse) - Armor
25→50 (better) - Weapon damage reduction→10%
- Attack speed−10% (worse)
- 2 changes without numbers
Necrotic RepellantItem · Epic
- Hinder range
4→6m (better)
Colossus CoreItem · Epic
- Armor→50
- One change without numbers
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick