18 changes to 10 heroes6–126 better, 12 worse, 0 unclearPatch notes ↗
Standard modes 18 changes to 10 heroes

Cage Fight
- Ultimate cost+8% (worse)
- Barrier health
1,500→1,200 (worse)

Berserker
- Overhealth conversion rate
50→40% (worse)

Take a Breather
- Maximum healing
400→450 (better)

Whole Hog
- Ultimate cost−12% (better)

Primal Rage
- Ultimate cost+10% (worse)

Energy
- Degeneration rate
2→2.5/s (worse)

Peacekeeper
- Primary fire falloff range
20→25m (better) - Secondary fire damage
45→50 (better)
Base values
- Base health
225→150 (worse) - Shield health
0→75 (better)

Power Slide
- Cooldown
7→8s (worse) - Maximum duration
1.2→1s (worse)
Base values
- Base health
200→225 (better)

Biotic Grenade
- Cooldown
12→14s (worse) - Cooldown
10→12s (worse)6v6

Shrike
- Self-nano boost duration
8→6s (worse)

Orbital Ray
- Ultimate cost+10% (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick