23 changes to 15 heroes19–3+119 better, 3 worse, 1 unclearPatch notes ↗
Named in this patch
- 6v6 Open QueuemodeMax 2 Tanks
Standard modes 23 changes to 15 heroes
Deep Wounds
- Wound duration
0.25→0.5s (better)

Crusader's ResolveMinor perk
- Passive regeneration trigger rate
50→75% (better)
Short Circuit
- Damage versus deployable objects
30→50% (better)
Transfer Efficiency
- Ally transfer cost reduction
33→50% (better)
Past Noon
- Ultimate charge refunded
30→40% (better)

Blade TwistingMajor perk
- Duration after an elimination to trigger bonus damage
6→10s (better) - unnamed field
2→1s

Helix ShieldsMinor perk
- Converted shields
75→125 (better)

Dire Triggers
- Recovery time
0.9→0.7s (better)

Stim PackMajor perk
- Cast time
0.4→0.15s (better)
Stack Overflow
- Range penalty
30→15% (better)

Deploy Turret
- Base health
250→225 (worse) - Turret damage
13→12 (worse)

Quantum EntanglementMajor perk
- Overhealth duration
3.5→6s (better)

Automated HealingMajor perk
- Healing per shot
25→30 (better)

Assault BurstMinor perk
- Attack speed
20→30% (better)

SuperbloomMajor perk
- Damage
30→40 (better) - Number of hits to trigger
16→20 (better) - Window of time to land hits
1.5→2.5s (worse)
Lifeweaving
- Bonus to healing blossom heal
20→30 (better)

Flash Heal
- Cast time
0.875→0.4s (better)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick