Overwatch 1 · patch of 15 October 2019
Overwatch 1 · six players per team
21 changes to 12 heroes7–12+27 better, 12 worse, 2 unclearPatch notes ↗
Heroes 21 changes to 12 heroes

Defense Matrix
- Regeneration rate
12.5→16% (better) - Delay before regeneration begins
1→0.75s (better)

Protective BarrierMajor perk

Gravitic Flux
- High gravity effect duration
1.2→0.9s (worse)

Experimental Barrier
- Regeneration rate
175→150/s (worse) - Cooldown→1 s

Barrier Projector
- Duration
6→9s (better) - Health
600→700 (better)

Crossfade
- Speed boost's effect
20→25% (better)

Amp It Up
- Speed boost's amplification
50→60% (better)

Biotic Grasp
- Self-healing
30→20/s (worse)

Rocket Punch
- Time to reach max charge
1→1.4s (worse)

The Best Defense…
- Shield health gained per hit
35→30 (worse)

Photon Barrier
- Duration
15→12s (worse) - Health
5,000→4,000 (worse)

Sentry Turret
- Damage per second
50→40 (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick