Overwatch 1 · patch of 19 March 2019
Overwatch 1 · six players per team
25 changes to 15 heroes14–8+314 better, 8 worse, 3 unclearPatch notes ↗
Heroes 25 changes to 15 heroes

Sonic Arrow
- Detection radius
7→9m (better)

Frag Launcher
- Impact damage
40→50 (better)

Amp It Up
- Speed boost's amplification
70→50% (worse)

Crossfade
- Speed boost's effect
30→20% (worse)

Wall Ride
- Speed buff
20→40% (better)

Deadeye
- Damage per second
275→550 (better)

Endothermic Blaster
- Primary fire damage
2.25→2.75 (better)

Biotic Grasp
- Heal over time duration
3→4s (better) - Total healing
50→65 (better)
Fusion Driver
- Movement speed penalty while firing
50→30% (better)

Rocket Launcher
- Minimum explosion damage
16.25→20 (better)

The Reaping
- Healing received from dealing damage
50→40% (worse)

Overload
- Armor gain
150→100 (worse)

Particle Cannon
- Alternative fire's explosion radius→2 m
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick