55 changes to 23 heroes22–3322 better, 33 worse, 0 unclearPatch notes ↗
Standard modes 48 changes to 20 heroes

Power Barrier
- Cast time
0.065→0.016s (better)

Call Mech
- Transformation duration
1.95→0.95s (better)

Portable Fusion Repeater
- Spread
2→1.75° (better) - Minimum falloff range
30→20m (worse)
Base values
- Mech base health
175→200 (better)5v5
Base values
- Ultimate cost−6% (better)
Base values
- Base armor
150→125 (worse)

Chainguns
- Maximum spread when firing a single gun
1.5→1° (better) - Maximum spread when firing both guns
4→5° (worse) - Damage falloff minimum range when firing both guns
15→10m (worse)

Barrier Projector
- Cooldown
12→10s (better)5v5 - Duration
8→7s (worse)

Adaptive BarrierMajor perk

Particle Barrier
- Cooldown
11→12s (worse)5v5

Relentless BarrageMinor perk
- Refunded automatic bolts
8→5 (worse)

Take Aim
- Explosive bolt explosion damage
80→75 (worse)

Nitro BoostMinor perk
- Bonus speed
125→100% (worse)

Helix Rifle
- Weapon projectile speed
90→120 (better) - Damage
9→8.5 (worse)

Teleporter
- Placement range
30→25m (worse) - Teleport reuse cooldown
1→1.25s (worse)

Anchor BoltsMajor perk
- Deploy turrets throw range
50→25% (worse)

Rivet Gun
- Secondary fire spread
4.5→4° (better)

Palatine Fang
- Initial swing delay
0.3→0.15s (better) - Horizontal swing duration
0.25→0.2s (worse) - Combo link duration
0.75→0.9s (better)

Whirlwind Dash
- Recovery
0.5→0.75s (worse)

Immortality Field
- Unkillable health threshold
20→25% (better) - Cooldown
22→20s (better) - Health
125→150 (better)
Base values
- Health
200→175 (worse) - Armor
50→75 (better)

Biotic Pawjectiles
- Damage and healing per projectile
4.5→4 (worse)

Healing Ofuda
- Projectile travel speed
24→18m/s (worse) - Maximum seeking range
35→30m (worse)

Protection Suzu
- Phased out invulnerability duration
0.65→0.5s (worse) - Explosion radius
5→4m (worse)

Restorative Stream
- Regeneration rate
12.5→15% (better) - Line of sight timeout
5→3s (worse)

Orb of Harmony
- Line of sight timeout
5→3s (worse)
Stadium 7 changes to 6 heroes

MEKA EjectorPower
- Ultimate charge cost reduction
50→60% (better)

Cut 'Em, Gracie!Power
- Return damage
40→30 (worse)

LacerationPower
- Cooldown reduction per target
2→2.5s (better)

Apex BloodlustPower
- Lifesteal per stack
5→4% (worse)

FalconerPower
- Attack speed bonus
30→50% (better) - Ultimate charge gain
25→10% (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick