Overwatch 1 · patch of 9 October 2018
Overwatch 1 · six players per team
22 changes to 6 heroes11–4+711 better, 4 worse, 7 unclearPatch notes ↗
Heroes 22 changes to 6 heroes

Barrier Shield
- Shield health
600→500 (worse)

Rocket Launcher
- Recovery time between shots
0.9→0.75s (better) - Explosion damage
80→65 (worse) - Impact damage
40→55 (better) - Explosion knock back−20%
- Self-knockback amount+25%
Fusion Driver
- Maximum spread−20% (better)

Heavy Pulse Rifle
- Number of shots until reaching maximum spread
6→9 (better)

Rivet Gun
- Projectile speed
60→70/s (better) - Reload time
2.2→2s (better) - Recovery
0.8→0.6s (better) - Damage per shot
150→125 (worse) - Reload time
2.2→2s (better) - Maximum health
300→250 (worse) - Cooldown→5 s
- Cooldown→10 s
- Cooldown→12 s
- Base damage→130
- Damage increases
130→190 (better)
Not tied to a hero role passives, subroles, items and rules
General
- Assault/escort maps
1→45s - unnamed field
10→25s
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick