Overwatch 1 · patch of 15 November 2016
Overwatch 1 · six players per team
18 changes to 9 heroes6–6+66 better, 6 worse, 6 unclearPatch notes ↗
Heroes 18 changes to 9 heroes
D.VaTank3–0+13 better, 0 worse, 1 unclearBase values
- Mech health
100→200 (better) - Armor→400
- Movement speed while firing+25% (better)

Call Mech
- Ultimate cost−20% (better)

Amp It Up
- Healing per second−10% (worse)

Blizzard
- Ultimate cost+15% (worse)

Rocket Launcher
- Minimum explosion damage+13% (better)
- Minimum explosion knockback→0%

Heavy Pulse Rifle
- Bullet damage
17→20 (better) - Maximum bullet spread
2.2→2.4 (worse)

Forge Hammer
- Swing speed+25% (better)
- Damage−27% (worse)

Particle Barrier
- Power gained from barriers−20% (worse)

Projected Barrier
- Power gained from barriers−20% (worse)
Not tied to a hero role passives, subroles, items and rules
General
- Ultimate costs+25% (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick