27 changes to 15 heroes8–16+38 better, 16 worse, 3 unclearPatch notes ↗
Standard modes 2 changes to 1 hero

Execution
- Projectile size
0.17→0.07 (worse) - Recovery time
0→0.4s (worse)
Stadium 25 changes to 14 heroes

JuicedPower
- Radius
12→8m (worse) - Heal
30→20% (worse)

Twin FangPower
- Bonus damage
50→75% (better)

Critical ChargerPower
- Critical damage
50→75% (better)

OR-15 EscalatorPower
- Max weapon power based on heat
30→40% (better)

So CookedPower
- Linger duration
3→2s (worse)
Dragon Strike
- Bonus damage
120→100% (worse)

Deep ChillsPower
- Freeze duration
0.75→0.65s (worse)

HellshroudPower
- Duration
3→2s (worse) - Damage
25→20% (worse) - Slow and attack speed slow
30→20% (worse)
Base values
- Currency gained from damage and healing+11.1% (better)

TurripletsPower
- Attack speed
75→65% (worse)

Apex BloodlustPower
- Cooldown reduction per onslaught stack
5→3% (worse)

Dream FieldPower
- One change without numbers

Blink BoostsPower
- Cooldown reduction
50→30% (worse)

Fission ChamberPower
- Shots per second
20→22 (better)

ReverbPower
- Effectiveness
60→50% (worse)

OrbsplosionPower
- unnamed field
25→30% - unnamed field
35→45%
Not tied to a hero role passives, subroles, items and rules
Three Tap Tommygun
- Cost
10,000→10,500 (worse)
Salvaged Slugs
- Ammo restore chance
50→60% (better) - Healing
15→20% (better)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick