738 changes to 41 heroes134–128+476134 better, 128 worse, 476 unclearPatch notes ↗
Named in this patch
Shionfirst in the notes- Neon Junctionnew map
- Anima Strikeevent
- Community Craftedevent
- Junkrat's Loot Huntevent
Standard modes 59 changes to 30 heroes

Shield SystemMajor perk
- Shield conversion
150→100 (worse)

ReconstitutionMinor perk
- Extra resource cap
50→25 (worse)

Explosive ImpalementsMajor perk

Spike Guard
- Maximum duration
3→2.5s (worse)

Relentless FormMinor perk
- Duration bonus
1→2s (better)

Fire Strike
- Damage
120→125 (better) - Projectile speed
30→33 (better)

Energy
- Energy degeneration rate
2.5→2/s (better)

Inferno Rush
- Recovery after the ability
0.3→0.1s (better)

Dancing Blaze
- Recovery after the ability
0.2→0.1s (better)

Smart BombMinor perk
- One change without numbers

Silver BulletMajor perk
- Bleed total damage over time
70→50 (worse) - Duration
2.5→1.5s (worse)

Partial ScanMinor perk
- Ultimate charge gained
50→30% (worse)

Full SalvoMajor perk
- Number of additional projectiles
3→2 (worse)

Override Protocol
- Ultimate cost+10% (worse)

Bomb VoyageMinor perk
- Attack speed bonus
25→35% (better)

Lingering WraithMinor perk
- Movement speed bonus
40→30% (worse)

Tight GripMinor perk
- Weapon spread
100→70% (better)

Helix Rifle
- Base projectile size
0.175→0.15m (worse)

Anchor Drone
- Drone deploy speed
30→40m/s (better) - Drone deploy range
14→16m (better) - Drone grapple range
17→19m (better)

Friction GeneratorsMajor perk
- Max energy gained
50→75 (better)

Sundering Blade
- Ultimate cost−15% (better)

Onslaught
- Movement speed boost per stack
2→3% (better) - Maximum duration
5.5→7.5s (better)

Speed SerumMinor perk
- Movement speed bonus
40→30% (worse)

Rapid ConstructionMinor perk
- Cooldown reduction
1.5→2s (better)

Transport ShieldingMinor perk
- Duration
5→3s (worse) - Maximum shields
75→50 (worse)
Headbutt
- Speed threshold to activate
16.5→14m/s (better) - Damage
30→50 (better)

Frenetic Flight
- Fuel regeneration penalty while carrying a target
2→3× (worse)

Biotic Pawjectiles
- Damage and healing
4→4.5 (better)

Faster BlasterMajor perk
- Shots per second
20→22 (better)

Tree of Life
- Ultimate cost+9% (worse)
- Overhealth conversion rate from overhealing
100→50% (worse)

Caduceus Staff
- Damage boost
30→25% (worse)

Katashiro Return
- Cooldown
12→11s (better) - Duration
4.5→5.5s (better)

Biotic Orb
- Damage per second
50→60/s (better) - Healing per second
65→75/s (better) - Maximum damage per orb
200→250 (better)

Ebb and FlowMajor perk
- Rewind healing
50→100% (better)
Stadium 679 changes to 33 heroes
D.VaTank3–3+143 better, 3 worse, 14 unclearExpress DetonationPower
- One change without numbers
Legendary LoadoutItem · Legendary
- Bonus explosion damage
325→375% (better)

Multi-Task ModPower
- One change without numbers
Nano Cola NitrousPower
- 2 changes without numbers
Party ProtectorPower
- One change without numbers
Ultrawide MatrixPower
- One change without numbers
Mastermind's MitigatorItem · Rare
Busan BlasterItem · Epic
- Cost
10,000→9,000 (better) - Armor→50
- Explosive damage
80→60 (worse) - 2 changes without numbers
Dae-Hyun's DetonatorItem · Epic
- Cost
4,000→9,000 (worse) - 3 changes without numbers
Macro MissileItem · Epic
- One change without numbers
Onslaught OrdnanceItem · Epic
- Cost
12,000→10,000 (better) - Ability power
15→10% (worse)

Asteroid SmashPower
- Maximum damage
200→150 (worse) - Base impact damage
50→75 (better) - One change without numbers

Jab CrossPower
- Duration
3→0.75s (worse) - One change without numbers

Slam WhamPower
- 2 changes without numbers
Loaded KnucklesItem · Epic
- Weapon power→15%
- One change without numbers
Wing ClipperItem · Rare
- One change without numbers
Power BankItem · Rare
- One change without numbers
Second WindItem · Rare
- Health→25
- Reduced ultimate cost→20%
- 2 changes without numbers
Chasm CrusherItem · Epic
- One change without numbers

Barbed ShotPower
- Bonus damage
10→8 (worse) - One change without numbers

BonerotPower
- One change without numbers

Boomslang's BlasterPower
- One change without numbers

Bunny HopPower
- One change without numbers
Hit Me AgainPower
- One change without numbers

SlasherPower
- Enemy ignoring range
10→7m (worse) - One change without numbers

Twin FangPower
- One change without numbers

Woof Woof!Power
- One change without numbers
Skewer BloomItem · Rare
- One change without numbers
Blood NeedleItem · Epic
- Cost
11,000→9,500 (better) - Max life healing
0.3→0.5% (better) - 2 changes without numbers
Spine ProtectorItem · Epic
- Cost
10,000→9,500 (better) - Weapon lifesteal
5→10% (better)
Susannah's SupportItem · Epic
- Cost
11,000→9,000 (better) - Damage mitigated converted to healing
10→25% (better)

Blade ParadePower
- Bonus damage
100→75% (worse) - 3 changes without numbers

Bow DownPower
- Knock down duration
1.5→2s (better) - One change without numbers

Cut 'Em, Gracie!Power
- One change without numbers

Merciless MagnetismPower
- One change without numbers
Tinker TracksuitItem · Epic
- Cost
9,500→10,500 (worse) - Health→50
- 2 changes without numbers
Thick SkullItem · Epic
- Cost
10,000→9,000 (better) - Damage reduction
75→30% (worse) - One change without numbers
Core CoolingPower
- Heat generated−90%
- One change without numbers

Critical ChargerPower
- 2 changes without numbers
Factory ResetPower
- One change without numbers

Hooves of SteelPower
- One change without numbers
Hot Rotate-OPower
- One change without numbers
Javelin OverclockPower
- One change without numbers

LassoedPower
- One change without numbers

Oladele-copter BladesPower
- 2 changes without numbers
Optimized EnergyItem · Rare
- One change without numbers
Electro LightsItem · Epic
- Cost
4,000→11,000 (worse) - One change without numbers
OR-15 EscalatorItem · Epic
- Weapon lifesteal→10%
- Cost→10,000
- 2 changes without numbers
3D-printed LanceItem · Epic
- Cost
11,000→10,000 (better) - Armor→50
- Ability power
15→10% (worse) - Energy javelin cooldown reduction on hit
15→20% (better) - One change without numbers
Siphonic SpearItem · Rare
- Max life heal
10→5% (worse) - Heal duration
3→2s (worse)
Solar RegenergyItem · Rare
Efi's TheoremItem · Epic
- One change without numbers
Omnium AugmentItem · Rare
Nano-MenderItem · Epic
- Cost
11,000→9,000 (better)
Swirling WardItem · Epic
- One change without numbers
Amplification BarrierPower
- One change without numbers

Barrier ReconstructionPower
- One change without numbers

Crusader SlamPower
- Cooldown→8 s
- One change without numbers

Iron DriftPower
- 2 changes without numbers
VanguardPower
- One change without numbers
Dampener GripItem · Epic
- Cost
10,000→11,000 (worse)
Plan ZItem · Epic
- Cost
11,000→10,000 (better)
Phoenix ProtocolItem · Epic
WilhelmwagenItem · Epic
- Cost
11,000→9,500 (better)

Mass DriverPower
- Accretion damage
20→25% (better) - Experimental barrier health restore
100→150 (better)

Zero GravityPower
- Duration
1.5→2.5s (better) - 2 changes without numbers

Circuit BreakerPower
- Electric damage lifesteal
15→10% (worse) - One change without numbers

Lightning RodPower
- Bounce range
6→8m (better)

Lunar LeapPower
- Ultimate charge per target hit
2→3% (better)

Lucheng LaunchersPower
- 3 changes without numbers

Primal PunchPower
- One change without numbers

Pocket ProjectorPower
- Mini barrier projector health
5→10% (better)

Surge ProtectorPower
- One change without numbers

Volatile VoltPower
- Secondary fire critical damage
200→250% (better)
Volt SiphonItem · Rare
- Cost
4,000→5,000 (worse) - Overhealth cap
100→50 (worse)
Harold's GlassesItem · Epic
- Cost
12,000→11,000 (better) - 3 changes without numbers
Horizon ExpanderItem · Epic
- Cost
12,500→10,000 (better) - Armor→50
- Ability power
20→10% (worse) - Primal rage duration→50%
Fortified Jump PackItem · Epic
- Cost
12,500→10,500 (better)
Simian SupplementsItem · Epic

Charged LinkPower
- 2 changes without numbers

Here To Spot YouPower
- Healing
20→30% (better) - One change without numbers
Limit BreakerPower
- Max energy
125→150 (better)
Lynx's DatadriveItem · Epic

Particle AcceleratorPower
- Base secondary fire attack speed
15→20% (better) - Bonus attack speed
400→500% (better)
Bigger BeamItem · Epic
- One change without numbers
Piercing BeamItem · Epic
- Weapon power→15%
- Cost→11,000
- One change without numbers
Base values
- Currency earned from damage and healing−5% (worse)
- Viper scoped base damage
75→72 (worse)

CalamityPower
- Ammo restored
20→25% (better) - One change without numbers

PinB.O.B.Power
- Cooldown→3 s
- One change without numbers

Reload TherapyPower
- One change without numbers

What in Tarnation!?Power
- One change without numbers
Build-a-Blast BuckshotItem · Epic
- Cost
10,000→11,000 (worse) - Weapon power→10%
- One change without numbers
B.O.B. Wire DefenseItem · Rare
- Cost
10,000→4,000 (better) - Ability power
10→5% (worse) - 2 changes without numbers
Silver LighterItem · Rare
- Ability power
10→5% (worse) - Ultimate charge gain
20→15% (worse)
Incendiary BlastpaperItem · Epic
- 2 changes without numbers
Infrared LensesItem · Epic
- Cost
10,000→12,000 (worse) - Weapon power→10%
- Ability power
15→10% (worse) - One change without numbers
FirestarterItem · Epic
- Cost
10,000→9,000 (better)
Base values
- Currency from damage and healing+14.3% (better)
- Peacekeeper base damage
70→65 (worse)

Bang BangMinor perk
- One change without numbers

Barrage Blastin'Power
- 2 changes without numbers
Full HousePower
- One change without numbers

Gunslinger GritPower
- 2 changes without numbers

Hot PotatoPower
- Throw distance
50→125% (better)
Just Roll With ItPower
- One change without numbers

Silver BulletPower
- 2 changes without numbers

Think FlashtPower
- Hinder duration
50→25% (worse)
Quickload ChamberItem · Epic
- Cost
4,000→13,000 (worse) - Health
25→50 (better) - Max ammo→20%
- One change without numbers
Streamlined PonchoItem · Rare
- Cooldown reduction
10→5% (worse) - Cost
5,000→4,500 (better)
Eagle EyeItem · Epic
- Cost
12,000→9,000 (better)
Frankie's FixerItem · Epic
- Ability power→10%
- One change without numbers
Base values
- Take aim explosion base damage
80→75 (worse)

Peak PerformancePower
- One change without numbers
Tracker TagsItem · Rare
- Cost
4,000→5,000 (worse) - Buff duration
3→2s (worse)
TourniquetItem · Rare
- Overhealth duration
5→3s (worse)
Toxin TipsItem · Epic
- Cost
9,000→9,500 (worse) - Attack speed→10%
- Slow
30→20% (worse)

Cybernetic SpeedPower
- Attack speed per stack
2→3% (better)

Deflect-o-BotPower
- One change without numbers

Dragon's BreathPower
- Dragonblade scaling
50→100% (better) - One change without numbers

Forged Under FirePower
- Deflect healing
125→100% (worse)

Iaido StrikePower
- One change without numbers

Hanamura HealingPower
- Overhealth scaling
35→25% (worse)

LacerationPower
- Bleed damage
35→30% (worse) - One change without numbers

Spirit of SojiroPower
- One change without numbers

Wyrm's MawPower
- One change without numbers
Ambusher OpticsItem · Epic
- Cost
11,000→9,500 (better)
Traversal KineticsItem · Rare
- Cost
5,000→4,500 (better) - Weapon power
10→5% (worse) - Ability power
10→5% (worse)
Deflecting DashItem · Epic
- One change without numbers
Dragon StrikeItem · Epic
- Armor→25
- Ability lifesteal→10%
- 2 changes without numbers

Rainin' LeadPower
- 2 changes without numbers

Rip RollPower
- One change without numbers

Successful HeistPower
- 2 changes without numbers

Trap II, EsquirePower
- One change without numbers

Zip GreasePower
- Number of shots with projectile speed
2→1 (worse) - One change without numbers
GachabombItem · Rare
- 2 changes without numbers
Improvised ExplosivesItem · Rare
- One change without numbers
Jamison's JumpersItem · Epic
- One change without numbers
Refreshing RadiationItem · Epic
- Overhealth duration
5→3s (worse) - Concussion mine health
50→75% (better)
BlizznadoPower
- One change without numbers
Cold BlasterPower
- One change without numbers

Deep ChillsPower
- 2 changes without numbers

PermafrostPower
- One change without numbers

SlowballPower
- One change without numbers
Himalayan HatItem · Epic
- Cost
10,000→11,000 (worse) - Weapon power→5%
- 2 changes without numbers
Sturdy SnowfortItem · Rare
- Cost
10,000→4,500 (better) - Ability power
15→5% (worse) - Ability power per pillar
5→4% (worse) - One change without numbers
Ecopoint CryobedItem · Epic
SnowbootItem · Rare
- Cost
10,000→4,000 (better) - 5 changes without numbers
Ice SheetItem · Epic
- Armor→50
- Cost
10,000→9,000 (better) - One change without numbers
Fuel ConversionPower
- One change without numbers

NosedivePower
- Cooldown→6 s
- One change without numbers
Ana's Aim-AssistItem · Epic
- One change without numbers
Rocket PropellantItem · Epic
- Weapon power→10%
- Ability power→10%
- unnamed field→90%
- Cost→11,000
- One change without numbers
GhostedPower
- One change without numbers

Harvest FestPower
- Chance
10→20% (better) - Life restoration
25→15% (worse) - Ammo restoration
25→15% (worse) - Move speed
25→15% (worse) - Pickup distance
1→2m (better) - One change without numbers

HellshroudPower
- 2 changes without numbers
Shared SiphonPower
- One change without numbers
Silent as the GravePower
- One change without numbers

Wall of Life and DeathPower
- 2 changes without numbers
Wraith FlightPower
- 2 changes without numbers
Crimson CloakItem · Epic
- Cost
9,500→13,000 (worse) - Ability lifesteal→10%
- Health
25→50 (better) - Ability power
10→15% (better)
Base values
- Charged shot max base damage
120→115 (worse)

AftershockPower
- One change without numbers

Commotion CyclePower
- One change without numbers

Conductor ChasePower
- One change without numbers

Drill KickPower
- 2 changes without numbers

Dynamic DispatchPower
- One change without numbers

Experimental TechPower
- One change without numbers

Fine-Tuned ThrustersPower
- One change without numbers
Locked and LoadedPower
- One change without numbers
Reverberation RoundsPower
- One change without numbers

Zoom Zoom ZoomPower
- One change without numbers
Charge ConvertorItem · Epic
- Attack speed→10%
- Ability lifesteal→15%
- Cost→11,000
- 2 changes without numbers
Overclocked SurgeItem · Epic
- Ability power→10%
- Attack speed→10%
- Starting ultimate charge→25%
- Duration+2 s (better)
- Cost→10,000
- One change without numbers
AfterburnersItem · Rare
- Power slide length→25%
- One change without numbers
Rocket-Powered JavelinItem · Epic
- Cost→9,000
- Bonus melee damage
30→100% (better)
Base values
- Pulse rifle base damage
19→18 (worse)

Aura CloudPower
- 2 changes without numbers

Biotic BullseyePower
- Ammo restore
10→20% (better) - One change without numbers

ChaingunPower
- Weapon power per stack
0.4→0.5% (better)

FrontlinersPower
- Overhealth duration
3→2s (worse)
Man On The RunPower
- One change without numbers

On Me!Power
- One change without numbers

Run and GunPower
- 2 changes without numbers

Track and FieldPower
- One change without numbers
No Visor NeededItem · Epic
- Critical damage→15%
- Ultimate cost reduction→20%
- Cost→10,000
- 2 changes without numbers
Battery PackItem · Rare
- 2 changes without numbers
Endgame EqualizerItem · Epic
- Ability refresh rate instead+20%
- Cost
10,000→9,000 (better)
Rapid Response RadiusItem · Epic
- Biotic field duration→40%
- Bonus healing
10→25% (better) - One change without numbers
Iron LungItem · Epic
- Cost
10,000→9,000 (better)

Hammer ThrowPower
- Cooldown→2 s
- One change without numbers

Let Off Some SteamPower
- Overload cooldown reduction
10→8% (worse)
Positive ReinforcementPower
- One change without numbers

TurripletsPower
- Attack speed
50→75% (better)
Anchor BoltsItem · Epic
- Ability power→15%
- Deploy turret throw range→50%
- Cost→11,000
- 2 changes without numbers
Lindholm LauncherItem · Epic
- One change without numbers
Base values
- Currency from damage and healing+14.3% (better)
- Pulse pistols base damage
5.75→5.25 (worse)

Blink HopPower
- 2 changes without numbers
Blink of an EyePower
- One change without numbers

Bullet TimePower
- One change without numbers

Chrono StabilizerPower
- 2 changes without numbers

Flash FistPower
- Bonus damage
10→25 (better)
ForesightPower
- One change without numbers

Get Stuffed!Power
- One change without numbers

ImpulsivePower
- One change without numbers

Quantum ReloadPower
- 2 changes without numbers

TemportalPower
- 2 changes without numbers
T.RacerPower
- One change without numbers
Chrono BombItem · Epic
- Cost
10,500→11,000 (worse) - Weapon power→10%
- Ability power
20→15% (worse) - One change without numbers

Apex BloodlustPower
- 2 changes without numbers

CataclismaPower
- One change without numbers

Defiance CorePower
- Cooldown reduction
0.7→0.5s (worse)

Furious FrictionPower
- Base energy regeneration
50→25% (worse) - One change without numbers
Lifefeed StrikePower
- Overhealth cap
100→200 (better)

RipostePower
- One change without numbers

SkycutPower
- One change without numbers

Undying FuryPower
- Cooldown→90 s
- One change without numbers
Crator CreatorItem · Rare
- Cost
4,000→5,500 (worse) - Weapon power
10→5% (worse) - One change without numbers
Onslaught AmplifierItem · Epic
- Cost
12,000→10,000 (better)
Ricochet Razor
- Ability power
10→15% (better) - Ability lifesteal
10→15% (better)
Marzia's MasteryItem · Epic
- One change without numbers
Up And OverItem · Epic
- Cost→9,500
- 2 changes without numbers
Base values
- Currency from damage and healing−10% (worse)

Dream FieldPower
- 2 changes without numbers
DreamyPower
- One change without numbers

Home RemedyPower
- One change without numbers
Target TrackerItem · Epic
- Cost
4,000→12,000 (worse) - 3 changes without numbers
Unscoped ResourcesItem · Epic
- Max ammo→30%
- One change without numbers
Cluster CoreItem · Epic
- 2 changes without numbers
Grenadius PinItem · Epic
- One change without numbers
Lethal DoseItem · Epic
- One change without numbers
Sleep RegimenItem · Rare
- Cost
4,500→4,000 (better) - Maximum health
50→100 (better) - One change without numbers
Time OutItem · Rare
- Cost
9,000→4,500 (better) - Health
75→25 (worse) - Cooldown reduction→5%
- 2 changes without numbers
Dash BootsItem · Epic
- Cost
4,000→10,000 (worse) - Cooldown
3→5s (worse) - One change without numbers

Burst AidPower
- Cooldown→10 s
- Cooldown→3 s

God RayPower
- Damage per meter
4→5% (better)
Nullifier NeuroworksItem · Epic
- Attack speed→10%
- One change without numbers
Galvanized SteelItem · Epic

Ambidex-fur-ousPower
- Bonus shot effectiveness
25→35% (better)

Bouncing BiscuitsPower
- Bounced projectile effectiveness
35→50% (better)
Blink BoostPower
- Cooldown reduction
66→50% (worse)

MarswalkingPower
- 2 changes without numbers

PulStar DestroyersPower
- Explosion damage
35→20 (worse) - 2 changes without numbers

Stellar FocusPower
- Ultimate charge gain
100→75% (worse)

Torpedo GlidePower
- One change without numbers
Boost KickItem · Epic
- Armor→25
- 3 changes without numbers
Speed TunnelItem · Rare
- One change without numbers
Cosmic CoolantItem · Epic
- Cooldown reduction per target hit
0.5→0.75s (better) - Ability power→5%
- Cost→10,000
- 2 changes without numbers
Black HoleItem · Epic
- Armor→50
- Cost→9,000
- 2 changes without numbers
Orbital AlignmentItem · Epic
- Shields→50
- Cost→11,000
- Slow
35→20% (worse) - One change without numbers
Sunburst SerumItem · Epic
- One change without numbers

Clone ConjurationPower
- Clone damage and healing
65→75% (better) - One change without numbers
Crossing GuardPower
- One change without numbers

Donut DeliveryPower
- 2 changes without numbers

Foxy FireworksPower
- One change without numbers

Fleet FootPower
- unnamed field−50%
- Minimum range
5→0m (worse) - One change without numbers

Good FortunePower
- 2 changes without numbers

Our BikesPower
- 2 changes without numbers

Self-CarePower
- Self healing per ofuda
3→2% (worse)

Talisman of LifePower
- 3 changes without numbers
Triple ThreatPower
- One change without numbers
Two-ZuPower
- One change without numbers
Spirit's GuidanceItem · Epic
- Cost
12,000→10,500 (better)
Cyclist GlovesItem · Rare
- Cost
5,000→4,500 (better) - Attack speed→5%
- Bonus attack speed after using an ability
20→15% (worse)
Eye of the YokaiItem · Rare
- Cost
4,000→5,000 (worse) - Starting ultimate charge→20%

Beat DropPower
- One change without numbers

Hip HopPower
- 3 changes without numbers
Let's BouncePower
- One change without numbers

MegaphonePower
- 2 changes without numbers

Premium StreamingPower
- 2 changes without numbers

Rhythm RailPower
- 2 changes without numbers

Signature ShiftPower
- One change without numbers
Sonic BoomPower
- One change without numbers

VivacePower
- One change without numbers
B-Side BopItem · Epic
- Weapon power→10%
- 2 changes without numbers
Riff RefillerItem · Epic
- Weapon power
15→10% (worse) - Weapon lifesteal→15%
- 2 changes without numbers
AirwavesItem · Epic
- Cost
10,000→10,500 (worse) - Ability power
15→10% (worse) - Ultimate cost reduction→20%
- One change without numbers
All-Out AuditivaItem · Epic
- Ability power
15→10% (worse) - Weapon power→10%
- Duration
25→33% (better)
Nano BoopItem · Epic
- Cost
4,000→11,000 (worse) - Ability lifesteal→15%
- Cooldown reduction
5→10% (better) - One change without numbers
Speed SkatesItem · Rare
- One change without numbers
Base values
- Base damage boost
20→15% (worse)

Angelic AcrobaticsPower
- Guardian angel launch speed→15%
- 3 changes without numbers

Battle MedicPower
- One change without numbers

DistortionPower
- One change without numbers

Double DosePower
- 2 changes without numbers

Equivalent ExchangePower
- One change without numbers
Protective BeamPower
- One change without numbers

SerenityPower
- One change without numbers

Tethered TourniquetPower
- Max buff duration
15→20s (better) - One change without numbers
Glass Extra FullItem · Rare
- One change without numbers
Mid-Air MobilizerItem · Rare
- One change without numbers
Crepuscular CircleItem · Epic
- Weapon power→5%
- Ability power→5%
- 2 changes without numbers
Blessed BoostersItem · Epic
- One change without numbers
Triage UnitItem · Epic
- Ability power→10%
- Guardian angel move speed→15%
- Extra healing
25→20% (worse) - One change without numbers
Flash FeedbackItem · Epic
- Armor→50
- Cooldown reduction→5%
- 2 changes without numbers
Base values
- Biotic orb damage per second
60→50 (worse) - Biotic orb healing per second
75→65 (worse) - Maximum orb damage capacity
250→200 (worse)

Chain GraspPower
- One change without numbers
DeconstructionPower
- One change without numbers

Destruction's DividePower
- Reduced ultimate cost→25%
- One change without numbers
Empowering YouPower
- One change without numbers

Ethereal ExcisionPower
- One change without numbers

Necrotic OrbPower
- Cooldown→8 s
- One change without numbers
Optimal OverflowPower
- One change without numbers

OrbsplosionPower
- 2 changes without numbers

PhantasmPower
- One change without numbers

Remote ReciprocityPower
- 2 changes without numbers
Scientific DeathodPower
- One change without numbers

Spectral BeamPower
- 2 changes without numbers

VoidhoppersPower
- One change without numbers
Subatomic SplitterItem · Epic
- One change without numbers
Alternative EnergyItem · Epic
- Ability power→5%
- Attack speed→10%
- Cost→10,000
- 2 changes without numbers
CoalegionItem · Rare
- Cost
10,000→5,000 (better) - Ability power
15→5% (worse) - Damage increase
15→10% (worse) - One change without numbers
Smart OrbsItem · Rare
- Weapon power→5%
- Cost
4,000→4,500 (worse)
Levitation ShawlItem · Epic
- Cost
4,500→11,000 (worse) - Ability power
10→15% (better) - One change without numbers

BifurcationPower
- 2 changes without numbers

Current ConfluencePower
- 2 changes without numbers

Flow StatePower
- One change without numbers

PaindropsPower
- One change without numbers

Ripple SensePower
- 2 changes without numbers
Shore UpPower
- One change without numbers
Splish SplashPower
- Cooldown→15 s
- Cooldown→8 s
Storm SurgePower
- One change without numbers

StreamlinePower
- 2 changes without numbers

Tidal SavePower
- Healing
100→75% (worse) - One change without numbers
TidekeeperPower
- One change without numbers

UndertowPower
- One change without numbers

WaveshatterPower
- 2 changes without numbers
Reservoir RefresherItem · Rare
- One change without numbers
Tidefill BasinItem · Rare
- Attack speed→5%
- One change without numbers
Tidekeeper's ConnectorItem · Epic
- Weapon power→10%
- Cost→10,000
- 3 changes without numbers
Aquajet AmplifierItem · Epic
- Cost
10,000→12,000 (worse) - 2 changes without numbers
Wave LanceItem · Epic
- Weapon power→10%
- Cost→10,000
- 2 changes without numbers
Water College HatItem · Rare
- Cooldown reduction→5%
- Cost
5,000→4,500 (better) - One change without numbers
Wuxing WaveridersItem · Epic
- Weapon power
10→5% (worse) - 2 changes without numbers
Hydro MenderItem · Rare
- Cost
9,000→4,000 (better) - 2 changes without numbers
Oceanic OintmentItem · Rare
- Cost
10,000→4,000 (better) - Health→25
- 3 changes without numbers
Aerial SurfItem · Epic
- Shields→50
- Ability power→15%
- 2 changes without numbers
Torrential TransistorItem · Epic
- Cost
10,000→9,000 (better) - Ultimate cost reduction→20%
- 2 changes without numbers

EnlightenmentPower
- Healing
20→40% (better) - One change without numbers

Sharpened FocusPower
- 2 changes without numbers
Genji's Galvanic GlovesItem · Epic
- One change without numbers
Haste SubroutineItem · Epic
- Cost
11,000→12,000 (worse)
Seeking SalvationItem · Epic
- Cost→11,000
- 2 changes without numbers
Satya's SolutionItem · Rare
Friendship BraceletItem · Epic
- Cost
11,000→10,000 (better)
Mind ShaperItem · Epic
- Cost
12,000→10,000 (better)
Hiking HoverbootsItem · Rare
- Cost
4,000→3,750 (better) - Move speed
10→5% (worse)
Golden MonkItem · Epic
- One change without numbers
Not tied to a hero role passives, subroles, items and rules
Assassin AmplifierItem · Epic
- Cost
14,000→13,000 (better) - Weapon power
25→20% (worse)
El-Saka Suppressor
- Healing reduction
30→35% (better)
Hardlight AcceleratorItem · Epic
- Cost
11,000→12,000 (worse)
Volskaya OrdnanceItem · Epic
- 2 changes without numbers
Biotech MaximizerItem · Epic
- One change without numbers
CybervenomItem · Epic
- Healing reduction
30→35% (better)
Gadget MaximizerItem · Epic
- Ability power→10%
- Cooldown reduction→5%
- Gadget cooldown reduction→25%
- Cost→9,500
- One change without numbers
Lumérico Fusion DriveItem · Epic
- Ability power
15→10% (worse)
Sonic RechargerItem · Epic
- Overhealth cap
75→100 (better)
Three-Tap TommygunItem · Epic
Exo SpringsItem · Common
- One change without numbers
Crusader HydraulicsItem · Epic
- Cost
10,500→11,000 (worse)
Ogundimu Reduction FieldItem · Epic
- Cost
11,000→10,500 (better)
Overdrive CoreItem · Epic
- Overhealth
300→150 (worse)
Vanadium InjectionItem · Epic
- Cost
10,000→12,000 (worse)
Field SupportItem · Rare
- Healing→40
- One change without numbers
Dashing SkatesItem · Rare
- One change without numbers
Kitsune SnippetItem · Rare
- One change without numbers
Siphon SnippetItem · Rare
- Shields→25
- Cooldown reduction→5%
- Cooldown→25 s
- Cost→4,000
- One change without numbers
Colossus CoreItem · Epic
- Cost
9,500→10,000 (worse) - Damage reduction
25→10% (worse)
Jet SkatesItem · Epic
- Cost
9,500→10,000 (worse) - Cooldown
8→10s (worse)
Kitsune CharmItem · Epic
- Cost
10,000→11,000 (worse) - Cooldown
20→25s (worse)
Vortex VialItem · Epic
- Health→50
- Move speed→10%
- Cooldown→25 s
- One change without numbers
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick