25 changes to 6 heroes10–12+310 better, 12 worse, 3 unclearPatch notes ↗
Standard modes 1 change to 1 hero

Palatine Fang
- Horizontal swing damage
50→45 (worse)
Stadium 24 changes to 5 heroes
Base values
- Currency gained from damage and healing+25% (better)

AftershockPower
- Secondary shockwave damage
50→60% (better)

Asteroid SmashPower
- Cooldown
15→12s (better) - One change without numbers

Block PartyPower
- One change without numbers

Jab CrossPower
- Melee attack speed after using an ability
50→75% (better)

Jetforce JabPower
- Burn damage on rocket punch
15→20% (better)

Slam WhamPower
- Seismic slam range per meter travelled
4→6% (better)
AntimatterItem · Epic
- Cost
10,000→12,000 (worse) - Weapon power
15→10% (worse)
Velocity VectorItem · Rare
The HarnessItem · Epic
- Cost
11,000→10,000 (better)
Premium Peanut ButterItem · Rare
Zero-G SuitItem · Rare
- Cost
4,000→6,000 (worse) - One change without numbers
Horizon ExpanderItem · Epic
- Cost
11,000→12,500 (worse)
Fortified Jump PackItem · Epic
- Cost
10,000→12,500 (worse) - Damage reduction
35→20% (worse)

Artsy DartsyPower
- Projectile speed
150→300% (better)

FalconerPower
- Attack speed
20→30% (better) - Ultimate charge
15→25% (better)
Scavenged SteelItem · Epic
- Ultimate charge gain on ability damage
3→2% (worse)
Not tied to a hero role passives, subroles, items and rules
Martian MenderItem · Epic
- Cooldown reduction
10→5% (worse)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick