178 changes to 20 heroes25–22+13125 better, 22 worse, 131 unclearPatch notes ↗
Standard modes 24 changes to 14 heroes

Jagged Wall
- Knockback damage
40→50 (better) - Health
350→400 (better)

Hyperspheres
- Impact direct damage
15→25 (better)

Take Aim
- Direct hit damage
40→30 (worse) - Explosion damage
90→80 (worse)

Quick Dash
- Distance traveled+15% (better)

Bola Shot
- Hinder duration on the hit target
1.2→1.4 (better) - Area slow
25→45% (better)

Frag Launcher
- Projectile speed
25→30 (better)
Frag Cannon (Perk)
- Projectile speed increase
40→25% (worse)

Projected Edge
- Projectile speed
33→37m/s (better)

Soaring Slice
- Max throw distance
16→14m (worse)

Siphoning StrikeMajor perk
Swift Vengeance
- Overhealth
125→150 (better)

Explorer's Resolve
- Shield health gained per ability
30→25 (worse)

Captive Sun
- Projectile size
0.75→0.45 (worse)

Kunai
- Base projectile size
0.15→0.12 (worse)

Rushing Torrent
- Movement speed boost
50→40% (worse)
Stadium 154 changes to 8 heroes

Jab CrossPower
- One change without numbers

The Bestest DefensePower
- One change without numbers

AftershockPower
- One change without numbers

Seismic RallyPower
- One change without numbers

BoomfistPower
- One change without numbers

OverpoweredPower
- One change without numbers

Block PartyPower
- One change without numbers

Helping HandPower
- One change without numbers
Loaded KnucklesItem · Legendary
- Cost→10,000
- 2 changes without numbers
Wing ClipperItem · Legendary
- Ability power→10%
- Cost→4,500
- One change without numbers
Power BankItem · Legendary
- Health→25
- Ability power→5%
- 2 changes without numbers
Friendly FissureItem · Legendary
- Health→25
- Ability power→10%
- Cost→9,000
- One change without numbers
Charm CrusherItem · Legendary
- Ability power→15%
- unnamed field→15%
- Cost→11,000
QuickchargerItem · Legendary
- Ability power→15%
- Cost→12,000
- One change without numbers
Dual Layer DampenerItem · Legendary
- Armor→25
- unnamed field→10%
- Cost→4,000
- One change without numbers
ZoomfistItem · Legendary
- Armor→50
- Cost→9,500
- One change without numbers
Power MatrixItem · Legendary
- Armor→50
- Cost→11,000
- One change without numbers

PaindropsPower
- One change without numbers

UndertowPower
- One change without numbers
Wave LancePower
- One change without numbers

Flow StatePower
- One change without numbers
Shore UpPower
- One change without numbers
TidekepperPower
- One change without numbers

Puddle StompPower
- One change without numbers

StreamlinePower
- One change without numbers

Ebb and FlowPower
- One change without numbers
Storm SurgePower
- One change without numbers

Tidal SavePower
- One change without numbers
Oscillation OrbItem · Legendary
- Weapon power→10%
- Cost→4,000
- One change without numbers
Tidefill BasinItem · Legendary
- Shields→25
- Max ammo→15%
- Cost→4,500
- One change without numbers
Oceanic OintmentItem · Legendary
- Empowered orb splash radius→35%
- unnamed field→9,000
- One change without numbers
Metal College ModuleItem · Legendary
- Weapon power→15%
- Cost→11,000
- One change without numbers
Aquajet AmplifierItem · Legendary
- Weapon power→10%
- unnamed field→25%
- unnamed field→25%
- Cost→10,000
Water College HatItem · Legendary
- Shields→25
- unnamed field→50%
- Cost→4,000
- One change without numbers
Wuxing WaveridersItem · Legendary
- Weapon power→10%
- Ability power→10
- Cost→9,000
- One change without numbers
Ye Family VisorItem · Legendary
- Ability power→15%
- Cost→10,000
- 2 changes without numbers
Hydrocache
- Shields→25
- Weapon power→10%
- unnamed field→25%
- Cost→5,500
Reservoir RefresherItem · Legendary
- Shields→25
- Ability power→10%
- Cost→5,000
- One change without numbers
Hydro MenderItem · Legendary
- Shields→25
- Cost→9,000
- 2 changes without numbers
Waterfall WestsuitItem · Legendary
- Shields→25
- Cooldown reduction→10%
- Cost→11,000
- One change without numbers
Full HousePower
- 2 changes without numbers

Buck WildPower
- One change without numbers

Dead Man Walkin'Power
- 2 changes without numbers

Hot PotatoPower
- 2 changes without numbers

BullseyePower
- Combat roll's cooldown−2 s (better)
It's 12 O'clock SomewherePower
- One change without numbers
SunsetPower
- One change without numbers

Easy RiderPower
- One change without numbers
Flash in the PanPower
- One change without numbers
SunrisePower
- One change without numbers
Snake BiteItem
- Health→25
- Ability power→15%
- One change without numbers
Duck and RollItem
- Health→25
- Cooldown reduction→5%
- Combat roll distance→50%
Frankie's FixerItem
- Health→50
- 2 changes without numbers
Competitive AnalysisItem
- Weapon power→15%
- 2 changes without numbers
Touch-Up's Touch UpItem · Epic
- Ability power
10→5% (worse) - Spike guard damage
25→20% (worse) - Duration
5→3s (worse) - Cost
10,000→12,000 (worse)
Phreak FoilItem · Epic
- Cost
10,000→13,000 (worse)

Hanamura HealingPower
- Damage
25→35% (better) - One change without numbers
Spiked GripItem · Rare
- Ammo restore
20→35% (better) - Attack speed→10%
- Cost
3,750→4,000 (worse)
Swift-loaderItem · Epic
- Cost
10,000→12,000 (worse) - One change without numbers
Traversal KineticsItem · Rare
- unnamed field→10%
- Cost
3,750→5,000 (worse)
Clean SweepItem · Epic
- Cost
10,000→9,000 (better)
Deflecting DashItem · Epic
- Cost
10,000→9,000 (better)
Equilibrium GearItem · Rare
Sparrowhawk FeatherItem · Rare
- Cost
4,000→3,750 (better) - One change without numbers
Slicy CoolantItem · Epic
- Cost
10,000→11,000 (worse) - One change without numbers

MediMasterPower
- Critical hit additional damage
150→200% (better) - One change without numbers
Not tied to a hero role passives, subroles, items and rules
Reflex CoatingItem · Common
- Health
25→10 (worse) - One change without numbers
Nano ColaItem · Rare
- Ability power
20→15% (worse) - Cost
6,000→5,500 (better)
Iridescent IrisItem · Epic
- Cost
11,000→12,000 (worse)
Champion's KitItem · Epic
- Cost
14,000→14,500 (worse)
Salvaged SlugsItem · Epic
- Bonus damage to barriers
30→50% (better)
Divine InterventionItem · Epic
- One change without numbers
Exo SpringsItem · Common
- Maximum charge time
1.5→0.75s (better)
Colossus CoreItem · Epic
- Duration
3→5s (better) - Cooldown
35→25s (better)
Necrotic RepellantItem · Epic
- Range
8→4m (worse) - Stats→50
- Cost
9,500→9,000 (better) - One change without numbers
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick