18 changes to 11 heroes13–513 better, 5 worse, 0 unclearPatch notes ↗
Standard modes 18 changes to 11 heroes
Base values
- Mech armor health
375→325 (worse) - Mech base health
200→225 (better)

Fortify
- Movement speed penalty
20→10% (better)

Take a Breather
- Resource regeneration rate
8→10/s (better)

Hyperspheres
- Impact damage
25→15 (worse) - Explosion damage
30→40 (better)

Configuration: Artillery
- Ultimate cost−12% (better)

Flashbang
- Hinder duration
1.2→0.9s (worse) - Explosion damage
45→75 (better)

Deadeye
- Ultimate cost−10% (better)

Storm Bow
- Maximum damage
120→125 (better) - Time to fully charge
0.72→0.87s (worse)

Explorer's Resolve
- Shield health gained per ability
40→30 (worse)

Coalescence
- Damage per second
70→85 (better)

Thorn Volley
- Maximum ammo
80→100 (better)

Orb of Discord
- Cooldown per target
7→6s (better)
Not tied to a hero role passives, subroles, items and rules
General
- Armor flat damage reduction
10→7 (worse) - Knockback resistance
40→25% (worse)
Clash
- Respawn times for defenders−2 s
Flashpoint
- unnamed field
1→2s - Maximum potential duration of the speed boost effect
5→6s (better)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick