37 changes to 15 heroes18–17+218 better, 17 worse, 2 unclearPatch notes ↗
Standard modes 37 changes to 15 heroes

Defense Matrix
- Maximum duration
3.5→3s (worse)

Energy Javelin
- Impact damage
60→80 (better)

Particle Cannon
- Secondary fire minimum damage
47→55 (better) - Secondary fire maximum damage
95→110 (better)
Base values
- Base health
250→225 (worse)
Base values
- Base health
250→225 (worse)

Railgun
- Primary fire weapon spread
2→1.6° (better) - Energy degeneration rate
33→15/s (better)
Base values
- Base health
250→225 (worse)

Virus
- Impact damage
25→35 (better)

Stealth
- Bonus movement speed
45→60% (better)
Base values
- Base health
250→225 (worse) - Base armor
50→75 (better)

Solar Rifle
- Maximum ammo
16→14 (worse)

Captive Sun
- Projectile environment collision size
0.15→0m (worse)
Base values
- Base health
250→225 (worse)

Mediblaster
- Burst projectile volley rate of fire
34→28/s (worse)

Pulsar Torpedoes
- Damage and healing impact
75→85 (better) - Heal-over-time
60→50 (worse) - unnamed field
5→2s

Hyper Ring
- Deploy range+3.5 m (better)
- Cooldown
16→14s (better)

Orbital Ray
- Beam travel speed
1.9→2.25m/s (better)
Base values
- Base health
250→225 (worse)

Kunai
- Critical multiplier
2.5→2× - Damage
45→60 (better) - Recovery time
0.5→0.55s (worse)

Petal Platform
- Duration
10→12s (better) - Health
400→300 (worse)
Base values
- Base health
250→225 (worse)

Caduceus Staff
- Primary fire healing
55→60/s (better) - Secondary fire damage boost
25→30% (better)
Base values
- Base health
250→225 (worse)

Biotic Grasp
- Secondary fire damage
60→65/s (better)
Base values
- Base health
250→225 (worse)

Sonic Amplifier
- Primary fire damage
18→22 (better)
Sources
- Names, pictures and icons
- Blizzard Entertainment, loaded from Blizzard's servers
- Better or worse
- Counterpick, by field and direction; fields without a clear direction stay grey
- Counters and reasons
- Counterpick